Also, maybe a bridge leading to the point across from the truck would make more sense not just for gameplay, but also would look like the truck was parked to lead somewhere, even if it's onto the point for some reason.
Ay, in a later update the beams were placed, and the skybox will be worked onBuildings could use some beams and maybe a sign here and there.
Also a skybox would be pretty dandy, but I imagine you've got that planned already
Also, minor note, the stretched no-entry door texture looks weird.Ay, in a later update the beams were placed, and the skybox will be worked on
the... development development? :thinking:otherwise known as the dev development
the... development development? :thinking:
yeah... I realize that's wrongthe... development development? :thinking:
What I do is enter spectator and put cl_drawhud 0 in console. Only works if you use sv_cheats 1.A map I started on yesterday, pl_meadow. Does anyone know how to get rid of the gun while taking screenshots?
I wish my computer could handle AA.
That post is a decade old and has already been answered.What I do is enter spectator and put cl_drawhud 0 in console. Only works if you use sv_cheats 1.