WiP in WiP, post your screenshots!

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
Also, maybe a bridge leading to the point across from the truck would make more sense not just for gameplay, but also would look like the truck was parked to lead somewhere, even if it's onto the point for some reason.
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
623
556
Buildings could use some beams and maybe a sign here and there.

Also a skybox would be pretty dandy, but I imagine you've got that planned already
Ay, in a later update the beams were placed, and the skybox will be worked on
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
That truck looks a bit odd being there so precariously close to that pit, and with nowhere to drive. I can see that it can help the game-play, but what is the in-universe reason for it being there? If it is supposed to be dumping stuff into the hole, maybe it should be backed up to the hole.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

Attachments

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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
working on this for the High & Low - Detailing Mini-Contest
so far so good i think
Screenshot (1969).png
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
623
556
I'm doing the high and low thing too, but I'm doing it the slow style (otherwise known as the dev development)
2018-05-30_1708.png
 

FGD5

aa
Jul 18, 2016
117
663
Here's my little WIP for the High and Low contest

boat1.png

boat2.png


You'll be able to explore the top and bottom of the ship, which is my high and low theme, also I think Antarctica is at the top of earth? or maybe the bottom? I failed geography so who knows!
 

Mortimer Stroodle

L1: Registered
Sep 21, 2015
14
6
Update to koth_tier, now with less extreme vertical scaling, a less cramped backline/buildings, more options for people on the point,

20180530223332_1-jpg.79251


And more spytech!

20180530223218_1-jpg.79253
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994