WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    Oh @Twist.vmf here isn't the place to be asking that. Make a new thread about that in Mapping Help and Discussion.
     
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  2. Twist.vmf

    Twist.vmf L7: Fancy Member

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    barn city's A4 mid. probably not going to be around for a while.
    Screenshot (1465).png
     
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  3. Asd417

    aa Asd417 L1: Registered

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    [​IMG]
    Rocket Room
     
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  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    egypt textures that look like they were made in modern tf2
    [​IMG]
     
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  5. Asd417

    aa Asd417 L1: Registered

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    Red spawn edit: this pic is slightly outdated
    [​IMG]
     
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  6. Twist.vmf

    Twist.vmf L7: Fancy Member

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    and will just make, a happy little barn... Screenshot (1474).png
     
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  7. HQDefault

    aa HQDefault ...what

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    Working on some custom skycards for Preposterous...
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    (Don't worry, the top of this one won't look so round when I'm done)
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    I looked.at some pictures of mountains in British Columbia for inspiration, I think they turned out okay thus far. I'm gonna transfer these to actual textures soon.
     
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  8. Dayal

    Server Staff Dayal

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    20180307223938_1.jpg

    Old Freyja map slapped with a new theme
     
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  9. Kobolite

    aa Kobolite The only dutch person here!

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    [​IMG]
    i dropped the halloween map i was working on and started a new koth map that takes place in a flora export in the jungle next to the ocean
     
  10. ThatOneOwl

    ThatOneOwl L1: Registered

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    "Dr. StrangeOwl, or how I learned to stop caring and love over-detailing"

    It's not of the best quality.
    It's an ass to load properly.
    It's unoptimized as hell.

    but it's the most fun I've ever had while mapping, and it provided me with a lot of experience on how things work in Hammer.

    Also, release is going to happen very soon, providing that I'll be able to figure out how to optimize this mess and I'm not being lazy

    20180310210056_1.jpg
    20180310210104_1.jpg
    20180310210128_1.jpg
     
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  11. HQDefault

    aa HQDefault ...what

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    New detailing stuff on preposterous
    Kind of re-did red spawn's detailing:
    [​IMG]
    I had received complaints that red spawn wasn't consistent with the rest of the maps art style, so I changed it up a bit so at least now it feels like it's in the same place.

    Also, blu spawn detailing (don't worry I'll fix the stupid shadows):
    [​IMG]
    I liked the idea of blu spawn's courtyard literally just being a parking area. I might put together a quick "no parking" overlay to put in there, too.
     
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  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I would suggest you work on your lighting, it is very harsh and has lots of contrast currently, and doesn't do your map justice at all. Use artificial lights a lot, especially around doorways and in very dark areas that people are likely to be traversing, and try a light environment with a warmer colour and a coloured shadow, like a deep purple or blue.
     
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  13. Dafflewoctor

    aa Dafflewoctor

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    [​IMG]
    [​IMG]
    [​IMG]
     
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  14. Xelily

    aa Xelily That guy with a battleship

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    -Delta five to Omega four, its here! oh god, its aiming at u- AA-
    [​IMG]
     
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  15. HQDefault

    aa HQDefault ...what

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    Okay I know I've been posting a lot here lately but I needed to share the new preposterous skybox
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    This was really fricken hard to get right.

    I was planning on making custom mountain skycards, but when I actually made them they looked terrible, so I just decided to go in and do it the old fashioned way. It's not perfect, because of TF2's obvious limitations in both engine and assets, but man, this came out way better than I expected.
     
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  16. G.bo

    G.bo L3: Member

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    Full A1 Release stage:* 20180313223127_1.jpg 20180313223147_1.jpg 20180313223207_1.jpg 20180313223221_1.jpg 20180313223227_1.jpg 20180313223523_1.jpg
    Yes, I used camortho for the overhead view.
    No, I am not a smart human being.

    Also, bottom of mid section looks like a smiling face: I didn't notice until I posted this.

    *Edit: I may fix a couple textures before having an imp test, but no big gameplay changes are planned between then and now. I already have a few ideas to help gameplay, such as shortening the like 2500HU mid distance, adding another flank route, moving packs around, and many more plans for A2.
     
    Last edited: Mar 14, 2018
  17. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    he is watching you
     
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  18. HQDefault

    aa HQDefault ...what

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    I see a bunny:
    [​IMG]
     
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  19. G.bo

    G.bo L3: Member

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    koth_nightflower_bunnybrews_a2 confirmed?
     
  20. Narpas

    aa Narpas Failing at Scaling

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    It looks pretty dark. Remember to have good lighting in gameplay areas, even if the map is set during nighttime; look at pipeline and doublecross for some good examples

    Edit: This thread contains some great resources, and is where I personally learned quite a bit about lighting
     
    Last edited: Mar 14, 2018