Still in development, I just had uni get in the way of doing much on it.Totally forgot dawn's vigil is a map, just like lots of other maps that died. Is it still in development?
@KubeKing What's your process for reducing the map to dev brushes? I'd like to try a similar project, but I'm having trouble doing this quickly.
HALLOWEEN INTENSIFIES
idk what it is, but I'd love to be able to use it on a map. Pity I can't.
idk what it is, but I'd love to be able to use it on a map. Pity I can't.
Originally was gonna do some more architecture stuff, but kinda got into the theme.
Thank you. I normally try to play around with contrast depending on the displacement blend I'm using. I tried to make the orange-ish color pop more while having a darker ambient and low brightness. The fog and shadows add a lot of saturation to the colors this time. I feel like lighting is one of the key aspects that can add character to the environment, so I try to create a minimal difference in tones for the natural elements while spreading out details to create a balanced area visually.I like the deadgrass and rock013 combo, in your map it looks better than in saluto, though.