WiP in WiP, post your screenshots!

Crowbar

aa
Dec 19, 2015
1,455
1,298
Totally forgot dawn's vigil is a map, just like lots of other maps that died. Is it still in development?
 
Jul 26, 2015
697
822
@KubeKing What's your process for reducing the map to dev brushes? I'd like to try a similar project, but I'm having trouble doing this quickly.

For koth_king I just remade the entirety of the geometry from scratch. ¯\_(ツ)_/¯
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
disp_screwery.png

idk what it is, but I'd love to be able to use it on a map. Pity I can't.
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
Time for a brand-new map. Hopefully this time it won't be overscaled and filled with chokepoints. Say hello to pl_infrastructure

KNy232R.jpg


Those power pylons are made out of brushwork, by the way. Which probably wasn't a very good idea.
 
S

saph

Originally was gonna do some more architecture stuff, but kinda got into the theme. A few good things happened last week, but depression is still kicking my buns. A few hours of on and off work:
DO1ufd0.jpg

(might use it or let it rot in my pile of VMFs)
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Seeing "Workshop of Horrors II" announced gave me incentive to get koth_creep_a8. Here's some WIP shots of the new mid!

MIi8U9V.jpg

jQvvpgR.jpg
 
S

saph

I like the deadgrass and rock013 combo, in your map it looks better than in saluto, though.
Thank you. I normally try to play around with contrast depending on the displacement blend I'm using. I tried to make the orange-ish color pop more while having a darker ambient and low brightness. The fog and shadows add a lot of saturation to the colors this time. I feel like lighting is one of the key aspects that can add character to the environment, so I try to create a minimal difference in tones for the natural elements while spreading out details to create a balanced area visually.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
zlcG6AI[1].png
L8H8K8v[1].png

Making a cauldron model hopefully for Halloween maps, (This is nothing like the final texture I plan to use) any advice on the model itself though is appreciated.


Edit: Updated the legs a bit:
kZ1ir6t.png
 
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