new map! it has no name yet so i want you (the community) to make one up based on this picture!
i will like the post with the best name!
this is the last time i let Soldier drive
I wouldn't just test it with bots first before testing it with players if I were you; bots are known for being not relyable for testing. Why not just jump to the proper testing?finally have a map ready for a bot test!
i played it and you can get across mid in 8.82 secs as scout and 12.51 secs as demoman. as for the lights, i was just getting really tired, infact the map is full of problems just because of how exhausted i was@TwistMapper.exe Mid seems pretty big to me. And I'd scrap that red colored lighting, tends to mess with team recognition ability.
i played it and you can get across mid in 8.82 secs as scout
that's why i gave the battlefield so much cover, also i will be adding 2 more routs for players inside of the dam.Thats very slightly less than twice the time taken to get from balcony to balcony on 2fort. Nine seconds is a very long time in tf2 - especially when you're being shot at by snipers, because the area is so massive and open they'll be the only things anyone plays.
really? it is actually really hard to see anything from the sniper spots :/This is little cover, and the most of the area is just uncovered.
The scale of TF2 combat is much smaller than you think. Like Sword said your mid is only good for snipers, and maybe soldiers, because nobody else can even make use of this cover (the cover is too sparse and too far from the action). Look at mid points from other maps and see how much more compact they are while still allowing snipers to be useful.that's why i gave the battlefield so much cover, also i will be adding 2 more routs for players inside of the dam.
also i like the intensity of it...but that's just me.