WiP in WiP, post your screenshots!

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HQDefault

...what
aa
Aug 6, 2014
1,056
536
Alright, time to show the peeps the new thing in the works:

I present to you- koth_bullet_train
F753F299C3FB9F345228A69AA15957E327845E22


I tried it with bots, and it is surprisingly fun & balanced for how small it is.

P.S. I feel like I should mention- it's pure coincidence that this was uploaded the same day as EotL
 
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phi

aa
Nov 6, 2011
833
1,820
Well, the development cycle for cp_sunshine is finally coming to a close. I couldn't be happier with the results. I'm so glad I made this map. It was a long, arduous process that went on for much longer than I originally anticipated... I still can't believe the first alpha was released over 15 months ago. It's astounding to me.

So here, have screenshots of RC3.

2014-12-10_00012.jpg

2014-12-10_00003.jpg

2014-12-10_00006.jpg

2014-12-10_00008.jpg

2014-12-10_00009.jpg

2014-12-10_00010.jpg

2014-12-10_00015.jpg

2014-12-10_00004.jpg

2014-12-10_00018.jpg
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
Well, the development cycle for cp_sunshine is finally coming to a close. I couldn't be happier with the results. I'm so glad I made this map. It was a long, arduous process that went on for much longer than I originally anticipated... I still can't believe the first alpha was released over 15 months ago. It's astounding to me.

-snip-

Everything is perfect about your screenshots, except one thing: in the third screenshot one of the displacement rock walls for the trees is completely flat and seemingly unaltered. It's located in the upper-left hand corner of the screenshot.
 

seth

aa
May 31, 2013
1,021
852

The double doors on the facade of that middle building; how would you get up there to use them? What purpose do they serve? Looks a little out of place to me at that height with no bridge or something to make it useful.

EDIT:
Alright this may seem a little too coincidental to be real, but right after I wrote that I discovered this on Barnblitz.

62f0a8c9f1.png


Still is kinda weird though.
 
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Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
412
796
The double doors on the facade of that middle building; how would you get up there to use them? What purpose do they serve? Looks a little out of place to me at that height with no bridge or something to make it useful.

Doors like that are common in farm or semi-industrial buildings. The winch above the doors is where you'd attach something to from a rope, and pull it up to that level and take it inside. It's a common feature on a lot of barns or older factory-type buildings.
I didn't mean to thank you for that by the way
(srrynotsrry)
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
blogfall28.jpg


Case in point. Also yacan, underneath where it says thanks for a post it is possible to "remove your thanks". But you wouldn't do that, would you?
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
412
796
Case in point. Also yacan, underneath where it says thanks for a post it is possible to "remove your thanks". But you wouldn't do that, would you?

It's the one he won't forget. The undeserved.
 

seth

aa
May 31, 2013
1,021
852
It's the one he won't forget. The undeserved.

I'll never forget... the day yacan thanked my post by accident and then informed me it was an accident so I know it wasn't actually useful to him at all. Never.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,711
2,587
Also you've got a rather large brick structure supported by wood beams... just sayin'.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
I've got the missile and the control point base textured. all that i need is the halo-graphic things for the cap itself and it should be done! I'm still not vary good at trying to copy the TF2 art style so I'm not sure if this looks right.
47f203eee9.jpg
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
I reaaaaaaaaaally like the concept, but I feel like the shark head can be more tf2-ified. A little more painterly and stylistic. Remember to look up JC Leyendecker for inspiration for TF2's art.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
I reaaaaaaaaaally like the concept, but I feel like the shark head can be more tf2-ified. A little more painterly and stylistic. Remember to look up JC Leyendecker for inspiration for TF2's art.

I'll give it a go! Still not really sure how I give the effect but I'll try and find a way before i put it in game.