WiP in WiP, post your screenshots!

Namieo

L1: Registered
Mar 3, 2013
23
4
Looks nice, you should add some clouds to the skybox.

I already thought about this, but I can't do it as of now because of a downside to this that I'm still trying to figure out how to get around. The sky is actually controlled by fog, and I'm able to manipulate it in order to change colors/density/distance at a specific speed. However, I can't do the same for skybox fog, as the sky_camera entity doesn't have the inputs needed. As such, you can't use a skybox, and placing clouds in the map itself would look extremely iffy.

I'm aware of a possible solution, but I'm not able to get it to work. I'll just make a thread to ask about it, though.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
There's a setting you can add to your vmt that will tell it to ignore the fog and render as if it were in front of it.
 

Namieo

L1: Registered
Mar 3, 2013
23
4
I'm aware, but it won't help me in the slightest because the issue is how the map fog and the skybox fog are separate and that the sky_camera (which controls skybox fog) lacks inputs that the env_fog_controller has (SetColorLerpTo, StartFogTransition) as well as a setting for Interpolate time.

Nevermind that, though, I got the other solution to work.
 
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Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,495
grad.png


grad2.png
 

SSX

aa
Feb 2, 2014
392
411
Damn...Dam. Also, what's this? I'm making an Arena map? What is this blasphemy?!

HcmcuSe.png
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Posting this despite having a leak, here's the first image of koth_sandstone_pro_b5
a8cf1ede1c.jpg

YM: you mean warmstone fanta
Fr0z3nR: Sunstone*
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
What's the difference with the pro version? I didn't know Sandstone was getting competitive interest, either. Looking good!
 

SSX

aa
Feb 2, 2014
392
411
Looks like you're funneling players towards the point, Shadow. Arena tends to play better when you funnel them around the point. Only tests will tell, though.

Meh, it's probably going to be a shitty map in the end anyways, I'm just making it for the reason I thought it'd look cool.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
What's the difference with the pro version? I didn't know Sandstone was getting competitive interest, either. Looking good!

Multiple balancing changes, removing flanks, changing health + ammo and lighting especially.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Making a new farm themed KOTH map with a mysterious monolith placed as the center. so I just started working on a torus shaped control point,
95e9371c7b.jpg
with the monolith located in the center of it. this could also be used for maybe a missile silo with the head of the missile in the center. The textures aren't anything but temporary, also at the moment I still am unsure on how to import a model into source engine at all.