WiP in WiP, post your screenshots!

SSX

aa
Feb 2, 2014
392
411
Decided to go digging into my older map ideas, and I found one that looked interesting a few years back. Figured I'd do it over again and give it a better kick to it.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
It can look cool if you get the seam right on the edge of the brush.
We must have different definitions of "cool", because to me it makes it look like an asset from a cartoon game accidentally got put in a TF2 map.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
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You know what I mean.
 

Freyja

aa
Jul 31, 2009
3,011
5,839
2014-03-15_00004.jpg

2014-03-15_00005.jpg


I think day might be nicer.

Yes I KNOW it's too dark for players.
Yes I KNOW it's a fast compile and the lighting isn't correct on the trees and props and point.
 
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Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
Looks really good, but I think it's really gloomy looking for TF2. That first screenshot is almost entirely shades of grey.

Soho doesn't give you a lot of options so I'm trying to use warm lights. I'll punctuate it with signs and small colored lights later on.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
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grey isn't bad, makes player contrast really readable.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Soho doesn't give you a lot of options so I'm trying to use warm lights. I'll punctuate it with signs and small colored lights later on.

You could try and use some of the "lit" window models and use lighting coming off the windows to give it some more warmth, and colors.