Making this was much harder than I thought it was going to be...
http://www.youtube.com/watch?v=NZscmfdQFMY
It is still a bit questionable... but it is the best option I have so far...
Impressive, but I feel like this is something Valve would have just used a pre-made animation for.
I have thought of something similar, but it is difficult to get a good ice breaking look, and I don't think I could pull it off with them in the sub still. The other breaching forward spawn that I have in the map pops up quick and they don't spawn in it until after.
Maybe it's possible, but it's beyond me.
I have thought of something similar, but it is difficult to get a good ice breaking look, and I don't think I could pull it off with them in the sub still. The other breaching forward spawn that I have in the map pops up quick and they don't spawn in it until after.
Maybe it's possible, but it's beyond me.
And use a subtle env_shake to make it feel like the sub is surfacing just before they teleport. I like this idea!You could use info_landmarks to have players in a spawn room that appears identical to the interior of the sub, and then teleport them to the actual sub after it has finished breaching but before the door opens.