WiP in WiP, post your screenshots!

Crash

func_nerd
aa
Mar 1, 2010
3,349
5,522
TSL1.jpeg


May or may not be related to April Fools Day.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
It's precitating mobile vehicles that travel by tracks.
 
Sep 7, 2012
638
501
its a texture used in the underworld in viaduct_event.

use the word "event" in the texture browser and you'll find it.

edit:
random displacement detail thing.

this april fool contest is somehow encouraging me to push my displacement-fu and environment-fu to new unheard-of levels. :-\

C4CD79E7791468BD66198081584C9FB141B51264

teach me to displace, master
 

Sel

Banned
Feb 18, 2009
1,239
2,570
This is adorable, mappers freaking out over basic shapes.

Go pick up blender or any other decent modeling package. These would take you like a minute to make, as an added bonus they'll be like 40 tris, instead of 800.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Sel, I think people are freaking out because this is made in Source, not in a modern 3D modelling program.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Sel, I think people are freaking out because this is made in Source, not in a modern 3D modelling program.

Last I checked you can put models in source. Also it doesn't take a modern modeling program, these shapes are so basic that you could have easily made them in 1995.
 
Mar 20, 2012
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Sel, I think people are freaking out because this is made in Source, not in a modern 3D modelling program.

Man, I'm so guilty of that - trying to use displacements or brushes for what should be a model. The last few weeks I bit the bullet and got a free student version of Max. Modeling really isn't as hard as I thought it was, just a little daunting with the whole .smd/.qc compile stuff. Once you get past the pipeline the first time, it starts to become a lot more natural.
 

re1wind

aa
Aug 12, 2009
644
588
Yeah, the pipeline from any modelling program to mdl is a bit bothersome the first few times.

also, this if you're using 3dmax. You are quite welcome. :)

If you have any knowledge of how subdivisions work in 3d modelling programs, the same is approximately the same for subdividing displacements in source.

7 brushes, displace the appropriate sides (not the top), then just press the subdivide button. in this case the buttons/actions are simple, but requires knowledge of how the subdivide function works, and intimate knowledge of displacement-fu.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Oh god i'm starting to infect people.
I shouldn't have gone to the gameday yesterday.
Someone, keep her in quarantine.
I need some sleep.