WiP in WiP, post your screenshots!

re1wind

aa
Aug 12, 2009
644
588
True, but have you done that with a single brush restriction? Why do it with a single brush? why not? Perhaps as a challenge? knowing the deepest and darkest brush techniques? choose your reason, its knowledge.

invalid_solid1.jpg

compare with http://i.imgur.com/Poadwl9.png

How to turn that odly placed 4-gon into two triangles?

press Ctrl + f when selecting these two vertices. apply to all 4 sides.
invalid_solid2.jpg

that turns it into this, which is a valid solid
invalid_solid3.jpg
 
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colacan

L5: Dapper Member
Apr 14, 2012
235
85
Smooth those pylons!
EDIT: And 5cp would indeed be a better idea.
 
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Oct 6, 2008
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either 2-point gorge style (but it's way too small for that, or cp 2 (and general area of cp 1) of a 5cp map.


211050445C894AB072CC3A94CCCB45EF1B3C4EF4


24F19B5AAA826D91429FE9C56BCE6EE8DED32FBE


484C243D48CCE8222BEA122A97A5591492FD8B3A

that would be an interesting payload map - use the truck as the payload - you ride inside the bin to push the cart :)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Smoothing groups are wonky IIRC. They've never autosmoothed for me I don't think.
 

re1wind

aa
Aug 12, 2009
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Auto smothing noticeable in this screenshot. Notice the sharp edges on the top 3 segments compared to the smoother vertical pillars.
Or this screenshot.
Or this one, notice the smoothness of the curved wall.
Or this one, which actually demonstrates how unreliable auto-smooth can be, as the angles between those arch segments are roughly the same.
or the curved wall above the cap point on the right.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
The thing about autosmoothing is that the lightmap scale has to create smaller "pixels" than the width of the faces. I have no idea what to do when the faces literally taper to a point, but try turning it down to 8 for now and see if that does anything.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
but the crates assure that it is unready for helicopters to land on it
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Of course. You don't want everyone to land on your control point.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
No, that's what he's calling that theme (in other words, wtf is with that dirt ground).
 

re1wind

aa
Aug 12, 2009
644
588
its a texture used in the underworld in viaduct_event.

use the word "event" in the texture browser and you'll find it.

edit:
random displacement detail thing.

this april fool contest is somehow encouraging me to push my displacement-fu and environment-fu to new unheard-of levels. :-\

C4CD79E7791468BD66198081584C9FB141B51264
 
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