WiP in WiP, post your screenshots!

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Sorry forgot to mention - some of those are for random deathcarts that will tral around the map - some are just decoration/no playable area like the tracks lower down in the overall map laout picture.

I'm still trying to get a good torch light setting - they always seem to come out yellow - what about just using a standard non coloured light.

White, use white.

If you are following a temperature scale to determine color, your map will fail lighting wise.
 

Ælement

I'm so happy :D
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Dec 21, 2010
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Sorry forgot to mention - some of those are for random deathcarts that will tral around the map - some are just decoration/no playable area like the tracks lower down in the overall map laout picture.

I'm still trying to get a good torch light setting - they always seem to come out yellow - what about just using a standard non coloured light.

You might want to include some kind of visual indicator for those death carts. It can quickly become frustrating if ther eis a bazillion minecart tracks, and you don't know which ones can be lethal.

Other than that, the map is quite... busy? Its exhausting to look at somehow.
 
Oct 6, 2008
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White, use white.

If you are following a temperature scale to determine color, your map will fail lighting wise.

Thaks Fr0Z3n, yes I was trying to use temperature lighting.

Full bright to me just seemed un-natural and the yellow IMO is the proper colour or a variation of it. Look at pictures of people sitting near campfires - it's a yellow / orange hue to it. Plus the thought of full light in what's supposed to be a dusk themed map seems odd.

I'll put in full bright and then post some more shots - if that fails to look good, I can juist make it a full bright daytime map and change the skybox over.

Any tips for getting around the tiling issue on the stage 2 ceiling? I've tried making the texture bigger but it doesn't look good.
 

tyler

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Sep 11, 2013
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Thaks Fr0Z3n, yes I was trying to use temperature lighting.

Full bright to me just seemed un-natural and the yellow IMO is the proper colour or a variation of it. Look at pictures of people sitting near campfires - it's a yellow / orange hue to it. Plus the thought of full light in what's supposed to be a dusk themed map seems odd.

I'll put in full bright and then post some more shots - if that fails to look good, I can juist make it a full bright daytime map and change the skybox over.

Any tips for getting around the tiling issue on the stage 2 ceiling? I've tried making the texture bigger but it doesn't look good.

Read this article about lighting and pay close attention to the things about accent lights. Use light yellows for your accents, but dominate the play field with white or near-white light.
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Thaks Fr0Z3n, yes I was trying to use temperature lighting.

Full bright to me just seemed un-natural and the yellow IMO is the proper colour or a variation of it. Look at pictures of people sitting near campfires - it's a yellow / orange hue to it. Plus the thought of full light in what's supposed to be a dusk themed map seems odd.

The reason why you see the orange, is because it blends, not dominates. when someone sits infront of a campfire, their whole front doesn't turn orange... it's basically the same color that is as is if it was daylight (so, white light).


I could go into some science, but you need to trust me that your yellow is un-natural. You want whiter lights. And that you should NEVER. EVER. USE. THE. TEMPERATURE. SCALE. AGAIN.
 
Oct 6, 2008
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Ok here they are - full white lights from my paid flicker account - I think it looks un-natural because the lights now don't match the torch effect - They would work if I change every torch over to an electric light - is there some sort of happy medium here if I want to go with the torch look but not have it quite white?

all the images can be found here(my paid for site):

http://www.flickr.com/photos/44311224@N06/

7199693760_20ec76d7de_z.jpg


7199691546_e5bd97f5fd_z.jpg


7199692624_08cc1ffa2b_z.jpg


7199694416_7b0a343177_z.jpg


But then again the off thing might be just me - do you guys think these shots look any good this way?

The look might be growing on me.
 
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tyler

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Sep 11, 2013
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Yeah, you'll need electric lights. Try using predominantly half electric lighting and maybe cutting out 1/3 of the torches and using very, very soft yellow-white lighting as accents. Your map looks a lot better now that it looks like we aren't seeing it through a barf-filter. Step away from what you think is a brilliant idea and listen to what people have been telling you for months.

And by the way, not to be a dick, but it doesn't matter if you paid for Flickr pro or not; it's for photographs, not image hosting. Until recently they didn't even allow scans of drawings. There is a bot that combs accounts for embedding like this, and they'll find you and delete your account. Just FYI.
 
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Oct 6, 2008
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Thanks YYler,

You know the colour thing was always skipping my mind - I just kept forgetting to do it.

I'm also a little colour blind when it comes to tones - I can tel the difference in colours - just can't get the tone distinction down. What looked good to me did to you guys - sorry about that - and that's why I kept forgetting about doing the lights.

After looking at the new shots for a bit - I'm really starting to like them.

If my flicker account does get deleted, I'll just transfer the shots over to my photography site. One of the reasons I put it there on flicker was because I didn't want to mix business with pleasure :)
 

Empyre

L6: Sharp Member
Feb 8, 2011
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In my opinon, the yellow lights did look good, but they would be bad for gameplay, and that's the most important thing. The players want to be easily able to identify the team of other players, as well as seeing them in the first place.
 
Sep 1, 2009
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A useful thing for sharing images is Dropbox as you can change anything any how and anytime.
 

Boylee

pew pew pew
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Apr 29, 2008
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the wavy borders don't sit well with Arial. One says cold hard boring precision the other says wibbley wobbley hand drawn stuff. Your choice of red is a bit pink for my liking and the drawing is a bit small / lost in the middle of the poster.

Also 'Wear a helmet'. That said will wearing a helmet help with a lethal drop? Maybe 'Always wear your safety rope line' or 'watch your step' would make more sense?
 

re1wind

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Aug 12, 2009
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Make the blue moon actually emit a strong blue light. it should counteract the strong yellow, which, even if you like it its a bad lighting choice.

actually, blue + yellow = green. greenish tinted map are even worse. D:

suggestion:
- change all yellow/orange lights to pure white.
- why? the cliff and rock props are already yellow/orange, so radiosity will bounce those colours around making the whole scene even more yellow/orange. the white lights give you a place to start before giving some lights a very subtle yellow/orange colour.

- increase blue moonlight strength and a dark blue ambient light
- why? skybox: big bright gray-blue full-moon. i expect to see moonlight shadows and a stronger blue-tinted presence in those images.

- compile with -StaticPropLighting -StaticPropPolys
if you're already doing this then you get a double thumbs up, but its hard to tell.

- make the central play areas bright, avoid excessively dark corners as much as possible. Night time maps are not an excuse to have dark corners, but are a license to play around with lighting in a creative manner, potentially creating spectacular static scenes. use the night time to your advantage, spotlights are your friend here, because it looks like a "dull" Egypt map (monotonous lighting) despite having nothing to do with egypt thematically and being set at night (spotlights!!!!)

enjoy :)
 
Oct 6, 2008
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Hmm - I've never done the - "compile with -StaticPropLighting -StaticPropPolys" before - will look into it and the moon idea - I assume it's an environmnent sun? then angles correctly with the dark blue?

Thanks for the Dropbox idea I'll look into it.

I also love the Poster - gave me a good laugh! You should stick with it - leathal drop - wear a helmet - ROFL
 
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Ælement

I'm so happy :D
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Dec 21, 2010
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the wavy borders don't sit well with Arial. One says cold hard boring precision the other says wibbley wobbley hand drawn stuff. Your choice of red is a bit pink for my liking and the drawing is a bit small / lost in the middle of the poster.

Also 'Wear a helmet'. That said will wearing a helmet help with a lethal drop? Maybe 'Always wear your safety rope line' or 'watch your step' would make more sense?

Allright, i'll try to get the text a bit more worn out looking, fix the bottom text, and make it more red-ish.

The thing with the helmet is on purpose. I thought it was funny to make a safety poster that displayed a complete lack of safety-concerned knowledge. Kinda like the "This job have worked 0 days without an accident" sign :p

EDIT: What about now?
frn0B.png

KDlnb.png
 
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Oct 6, 2008
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I still like "wear a helmet" better - like the big 0 on the days worked since last acident.

or it could be "Warning Lethal Drop without a helmet" then you could leave players scratching their heads after they die from the fall saying "I WAS wearing a helmet!!!!" LOL but I do like the looks of them keep going!

or tear off the page at the bottom " Helmet must be..." Must be what? - leaves the reader guessing as to what could potentially save them from the fall.
 
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Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Make the blue moon actually emit a strong blue light. it should counteract the strong yellow, which, even if you like it its a bad lighting choice.

actually, blue + yellow = green. greenish tinted map are even worse. D:

Uh, no. When you're dealing with light, yellow plus blue equals white, which is exactly what you would want.

The problem is the yellow lights themselves; in the real world, low light temperatures would produce lights that have a warm tint at a distance but get whiter the closer you get to them. Source, unfortunately, does not have the ability to accurately simulate this (unlike, ironically, Minecraft).
 

fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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Oct 6, 2008
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Ok so I'm a little confused now,

I have made all the lights white (which I N now LOVE) but want to have a nice moonlit feel to it - should I use the same setting from the environment gallery for the plr map that has the moon it it - would that work?

By the way I love you guys - by making me see the errors of my ways, I can now convert all of those entity sprites (the torch flames) into electric style lights, etc and therefore I can have an even better looking / functioning map.

My thanks to you ALL! - ha lol - it's yellow too!