Trying the "big indoor greenhouse" idea again, but doing a 3cp gravelpit-style map instead of 5cp, with each point in its own 'house'. It's 99% ready for MP testing, with a couple minor player clips not working right and a few lights that need to be moved/brightened. I think I may need to raise the roof a little bit, right now the current height on A is a bit short for rocket/sticky jumping.
C is probably the point that needs the most work, with red's spawn being right there I think it'll probably end up either being camped by blue or camped by red. Right now there's only a small portion of the middle "green" area accessible, and I'm hoping to open that up as well, but that might make the map feel even smaller by cutting down on the length of routes between points.
Main things I was trying to work with was providing a couple good sentry spots that weren't completely unbreakable, and providing some sniper lanes that can be avoided at the cost of speed. I think soldiers/demos are a bit limited on mobility right now due to the aforementioned height limitations. There's a couple nice places for spies to hang out.
Areas I want to focus on after doing some basic testing are filling out blue's spawn greenhouse, adding some vertical elements to C, cleaning up the vent work, and working on the center area (at the very least adding some displacements and maybe some water before opening it up).
A couple bigger screenshots, and some more notes:
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