ALPHA 1 RELEASED!
(download
here)
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Planes
As you can see I have completely revamped the planes textures to be more in-line with TF2 style. The blue plane does not have LoDs or collision yet, but it sure looks pretty!
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Layout
Basic layout hasn't changed radically from the initial project. The two paths leading to each base have been extended and connected.
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Yard
This is the main path, the
Yard. I'm setting the map in a deep mountain/forest military secret base, with observatories and towers in the distant mountains, so don't strange the waterfall.
Also, if you can help me on
this topic, I could make this waterfall THAT much prettier by alpha2!
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Base
Major change in the base layout has been the shift of the spawnroom out of the main hangar and into the back. The main hangar has been largely opened and is now a free for all capture-point. The holes in the roof add an extra layer of strategy, as scouts, soldiers and demoman can get there.
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Underground
With the longer walk to each base the sewers was expanded in concept to a sewers/cave area. The pits add extra gameplay obstacles and tough the main path is obvious and strategical, the cave is perilous and frenectic.
Here's a look at the readme:
Code:
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Aerospace
"The Government has issued a contract for the creation of the new line of combat planes
that are to be the standard for the near future. Two rivalling companies, Red Aerospace
and Blue Aviation, are now battling for the contract.
After many months of lawsuits, legal actions and speculation, the The Government has
decided to let both companies create a prototype, and has given advanced funding to both.
At the end of the deadline, both prototypes will be analyzed and the best one fully produced,
giving it's parent company will recieve the funding of a gazillion dollars for it.
Unfortunately, the production must be carried out in a secret location, and both companies
have been given one half of the terrain to estabilish their facilities. After many months
of hard work, espionage and peeking over the walls, they each have their own prototype ready
ahead of time. They could use this extra time to make their plane better, but stealing the
opponent's blueprints and sabotaging their planes seems like a better option.
And so their facilities have became a warzone."
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Map name: ctf_aerospace
Version: alpha 1 release
Version name: ctf_aerospace_a1
created by: arhurt
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Thanks for downloading the alpha 1 of my map!
It still needs a lot of work.
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Things I'm looking to improve:
- Does it play well?
- Are the intel rooms too hard/easy to defend?
- Does the map flow in a good pace or does it stall into turtling?
- Any class dominating or is it evenly balanced for each style of play?
- Are there any ways to sneak into an area you don't belong?
- Are there any ways to get "outside" the map?
- Are there any places the displacements are not properly sewn?
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Known Issues:
- Blue plane has not LoD or Physics model.
- Weird shadow on top of the waterfall.
- Many dev textures
- Custom textures need refinment.
- no ammo/health packs around map.
- Pits on cave do not kill you (don't fall in or you will be trapped!)
- Many playerclips are to be more obvious with props (includind the sewer pit)
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This map is being discussed at these forums:
TF2maps.net - http://forums.tf2maps.net/showthread.php?t=2157
Made in Brasil (portuguese) - http://www.leveldesign.com.br/forum/viewtopic.php?f=5&p=5949
And you can get the Alpha 1 release here:
DOWNLOAD:
ctf_aerospace_a1