Looks good
- LOVE the bent door effect on second to last screen
- Its looking really good now, it looks much more like a valve map :thumbup1:
- You seem to have gone from trim crazy to barely any trims at all, get a few more wooden beams in there to break up that metal.
- For the roof edges I'd use the metal I beam texture, it looks far better than having the same texture on the top as the sides.
- Layout looks good, plenty of alternative routes
- The area bounded by the final screenshot looks an iddy bit open, whilst I haven't played it and don't know for definate but it looks like it won't be so good for close quarters classes like the pyro or scout
- Last screenshot - the trim at the bottom of the blue wall doesn't look so good, also, get a nice big overlay on that wall, its a bit bland