Wildcat

CP Wildcat rc1

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a2

Trust me nothing has changed

jk
  • Reworked the connector between A and B, rotating B in the process
  • Adjusted routing between A and B
  • Moved packs around
  • Pushed RED spawn back a little
  • Added a little friend who is NOT devious
  • Adjusted clipping
  • Adjusted displacements

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a3

yet another daring venture for our heroes

  • Added a new entrance to the B basement
  • Rearranged some routes at B, giving BLU a deeper flank into RED territory
  • Removed one of the doors to the AB connector
  • Moved BLU's forward spawn forward
  • Adjusted the shape of the A and AB connectors
  • Changed the routing to B from RED spawn
  • Adjusted some smaller routes/jumps to be easier to clear
  • Rounded out the sewers
  • Tweaked a crack sightline at the AB connector
  • Fixed some...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a5

They're putting thorium in our water supply!

  • Consolidated the routes at B
  • Gave RED more tools to defend at B
  • Increased time to cap for A and B
  • Decreased RED respawn time
  • Reverted BLU forward spawn position, added a new exit
  • Further detailed the A area
  • Adjusted packs and clipping
  • Fracking is BACK baby!
  • Increased surveillance
  • Fed the wildcat from cp_wildcat

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[ATTACH...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a6

Someone dropped the dishes

  • Closed a window at A
  • Adjusted packs at A
  • Adjusted respawn times for RED
  • Replaced the dish at B with a radio tower
  • Removed the prop jump up to the gray building at B
  • Named the Capture Points
  • Minor detailing added to B
  • Cuddled the wildcat from cp_wildcat

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a7

Refinement

  • Made the side building at B thinner, added a full health pack inside as well
  • Adjusted displacements at A to solve lighting issues
  • Fixed some misplaced props
  • Further detailed A
  • Downgraded the full health under B to medium health
  • Adjusted clipping in doorways to prevent getting caught on them
  • Fixed a spec cam being inside a wall
  • Adjusted visibility so that the tops of the B buildings can be seen from all angles
  • Gave the AB connector some slight...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

a8

buh

  • Reworked the side building at B, hopefully incentivizing RED to hold in front of the point
  • Opened up the room behind B in order to give RED more options
  • Adjusted cover at B
  • Added a tertiary exit at B for RED to flank with
  • Fixed a "fun" seam at A
  • You're not allowed to have fun on the telephone poles anymore, what has the world come to
  • Adjusted clipping
  • Moved packs at B
  • Reduced BLU's respawn time at A (4 seconds from 5)
  • I am the wildcat from cp_wildcat...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

b1

HOH boy
beta time

  • Did a full artpass of the entire map
  • Tweaked the routing in the AB connector
  • Fixed displacement seams
  • Did a thorough clipping pass
  • Added a medium ammo pack below the porch in front of A
  • Adjusted pack placement
  • Completely reworked BLU spawn
  • Kissed the wildcat from cp_wildcat
...

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Bestest bread is lost-ish

L2: Junior Member
Aug 4, 2023
64
17
Really love the detailing so far! I think it could be fun to have a bit more spytech sprinkled around the points, like using the rusted skins or something. also one minor nitpick: I feel like this door in red's spawn should be in the wall rather than sticking out of it.
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besides that, I really love the map, and from what I remember from testing it on the map testing server, it plays well too!
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

b2

yum yum delectable skybox

  • Added the 3D skybox
  • Adjusted clipping
  • Adjusted spawn times
  • Increased cap times
  • Did an additional art pass across the map
  • Fixed some prop lighting issues (and caused some, whoops!)
  • Increased strength of the unfun, unfair, and admittedly absurd push triggers on the telephone poles
  • Got the wildcat to do her taxes (good for her!)
...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

b3

gasp!

  • Tweaked the 3D skybox
  • Adjusted clipping around the map
  • Fixed some poor lighting around the map
  • Added wall-ceiling beams where they were previously absent
  • Hid some spytech hints in corners of the map
  • Adjusted cap times and respawn times at A to give RED a better chance of defending
  • Gave the wildcat from cp_wildcat a friend (they're shy)

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Cincomma

bonk sploosh
aa
Aug 2, 2017
451
435
Cincomma updated Wildcat with a new update entry:

rc1

what does rc stand for? release cats? odd.

  • Adjusted clipping
  • Tweaked RED respawns at B
  • Added +30sec to the clock on A capture
  • Fixed displacement issues
  • Adjusted cubemaps
  • Added briefing photos
  • Added a second window to the exit in the AB connector for better visibility
  • Released the wildcat from cp_wildcat

Much thanks <3

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