Wildcat

CP Wildcat a7a

Cincomma

bonk sploosh
aa
Aug 2, 2017
443
422
Cincomma updated Wildcat with a new update entry:

a2

Trust me nothing has changed

jk
  • Reworked the connector between A and B, rotating B in the process
  • Adjusted routing between A and B
  • Moved packs around
  • Pushed RED spawn back a little
  • Added a little friend who is NOT devious
  • Adjusted clipping
  • Adjusted displacements

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Cincomma

bonk sploosh
aa
Aug 2, 2017
443
422
Cincomma updated Wildcat with a new update entry:

a3

yet another daring venture for our heroes

  • Added a new entrance to the B basement
  • Rearranged some routes at B, giving BLU a deeper flank into RED territory
  • Removed one of the doors to the AB connector
  • Moved BLU's forward spawn forward
  • Adjusted the shape of the A and AB connectors
  • Changed the routing to B from RED spawn
  • Adjusted some smaller routes/jumps to be easier to clear
  • Rounded out the sewers
  • Tweaked a crack sightline at the AB connector
  • Fixed some...

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Cincomma

bonk sploosh
aa
Aug 2, 2017
443
422
Cincomma updated Wildcat with a new update entry:

a5

They're putting thorium in our water supply!

  • Consolidated the routes at B
  • Gave RED more tools to defend at B
  • Increased time to cap for A and B
  • Decreased RED respawn time
  • Reverted BLU forward spawn position, added a new exit
  • Further detailed the A area
  • Adjusted packs and clipping
  • Fracking is BACK baby!
  • Increased surveillance
  • Fed the wildcat from cp_wildcat

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Cincomma

bonk sploosh
aa
Aug 2, 2017
443
422
Cincomma updated Wildcat with a new update entry:

a6

Someone dropped the dishes

  • Closed a window at A
  • Adjusted packs at A
  • Adjusted respawn times for RED
  • Replaced the dish at B with a radio tower
  • Removed the prop jump up to the gray building at B
  • Named the Capture Points
  • Minor detailing added to B
  • Cuddled the wildcat from cp_wildcat

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Cincomma

bonk sploosh
aa
Aug 2, 2017
443
422
Cincomma updated Wildcat with a new update entry:

a7

Refinement

  • Made the side building at B thinner, added a full health pack inside as well
  • Adjusted displacements at A to solve lighting issues
  • Fixed some misplaced props
  • Further detailed A
  • Downgraded the full health under B to medium health
  • Adjusted clipping in doorways to prevent getting caught on them
  • Fixed a spec cam being inside a wall
  • Adjusted visibility so that the tops of the B buildings can be seen from all angles
  • Gave the AB connector some slight...

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