What do you guys do when you are putting payload track models together neatly?

Discussion in 'Mapping Questions & Discussion' started by Cream Tea, Jan 28, 2019.

  1. Cream Tea

    Cream Tea L1: Registered

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    Hello, I haven't posted on here for ages but here it goes :p

    When it comes to adding payload tracks I find this very irritating especially when attempting inclines...

    [​IMG]

    I know you will never get it truly seamless but there must be a way to at least precisely rotate and transform models so that it's very close.

    I've been using hammer editor for years and unless I have missed something there doesn't seem to be an easy way to do this.

    How do you guys usually deal with this?
     
  2. Idolon

    aa Idolon the worst admin

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    • Grid size 1 (arrow key nudging is useful and goes 1 unit if you hold ctrl)
    • Ctrl + M to move props by less than 1 units if absolutely necessary
    • Hold shift while rotating (rotates by 0.5 degrees). Also, adjust rotation by hand in the entity properties
    • Intersect models with the ground (if you have tracks going up a slope, the top needs to end at the correct spot but the bottom doesn't)
    • Use displacements to hide your mistakes
    • Look at official maps, realize they didn't do a perfect job either, and then stop trying so hard
     
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  3. Cream Tea

    Cream Tea L1: Registered

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    I didn't even know CTRL-M was a thing or shift to rotate by half a unit.

    Thank you I'll try that.

    And I guess I don't have to get it 100% perfect but I do like things to be as neat as possible if you know what I mean.
     
  4. henke37

    aa henke37

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    Use trigonometry if you want to perfectly rotate props on slopes. Tan in particular helps with converting between slope ratios and angles.
     
  5. Cream Tea

    Cream Tea L1: Registered

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    I guessed you could mathematically work it out but like Idolon said I probably don't need to try that hard. ;)