This room is useful pretty much only for setting up teles and for running away; I don't know whether that's a good thing or not.
Clip this building so you can't stand on the crossbeams.
Make this and other bottles prop_physics_multiplayer so they can be shot around the map.
This area is non-walkable, and trying to get out is super-frustrating. Smooth out the slope with DW on.
Overall, fun map. The roof over cap felt a bit too powerful, and since the side buildings were lower than the mid they weren't really able to counter any players assaulting from above the cap. There are also some long sightlines long the water which get really annoying. Also, I don't know how well this is optimised, but I got some pretty bad fps on this map, especially in the side buildings with medium health and full ammo for some reason.
Clip this building so you can't stand on the crossbeams.
Make this and other bottles prop_physics_multiplayer so they can be shot around the map.
This area is non-walkable, and trying to get out is super-frustrating. Smooth out the slope with DW on.
Overall, fun map. The roof over cap felt a bit too powerful, and since the side buildings were lower than the mid they weren't really able to counter any players assaulting from above the cap. There are also some long sightlines long the water which get really annoying. Also, I don't know how well this is optimised, but I got some pretty bad fps on this map, especially in the side buildings with medium health and full ammo for some reason.