PL Waste V2

By Icarus

  1. Icarus

    aa Icarus

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  2. Zanpa

    Zanpa L4: Comfortable Member

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    What did you change ?
    I played pl_waste_final a few hours ago, and I didn't notice anything gamebreaking...
     
  3. Icarus

    aa Icarus

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    The cart will not move until RED touches it in the beginning.
     
  4. An Icy Mouse

    aa An Icy Mouse

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    Did you fix the cart floating above the tracks in this one?
     
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  5. Icarus

    aa Icarus

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  6. UFO

    UFO L2: Junior Member

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    Did you fix players being stuck in each other if they were standing in front of the moving cart?
     
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  7. Cerious

    Cerious L7: Fancy Member

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    that is a bug that happens in reg. pl maps, so i doubt he would have fixed it - he has to rely on valve for that
     
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  8. Icarus

    aa Icarus

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    That's a problem with payload, not the map

    ninja post by cerious
     
  9. Icarus

    aa Icarus

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    Important notice, as most people seemed to have overlooked the update. I keep finding more people I talk to every day with outdated servers :E

    pl_waste_final.bsp is bugged.
    If you are running pl_waste_final.bsp, please update to the most recent version, pl_waste.bsp.
    My apologies for any inconvenience.
     
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  10. Icarus

    aa Icarus

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    As some of you may already know, I'm currently working on an update for pl_waste

    Changes are made to further streamline the layout to improve gameflow. CP2 will no longer be a point of stalemate (that sometimes never-ending adds time to the clock)

    Probably the biggest of many changes:

    [​IMG]

    I'll be taking any late feedback as I develop this further. All the better if you can catch me on one of the test sessions.
     
    Last edited: Oct 5, 2009
  11. The Political Gamer

    aa The Political Gamer

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    Whats the name going to be now that both pl_Waste and pl_Waste_Final have been used?
     
  12. littleedge

    aa littleedge L1111: Clipping Guru

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    I think in the chat, he decided on pl_waste2, but I could be wrong.
     
  13. Nutomic

    Nutomic L11: Posh Member

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    But, isnt the map name just with a number at the end more like a completely new map? Like de_dust and de_dust2, which dont really have anything to do with each other.

    (Was written in some thread about versions here in the board)

    But i guess there wont be so much other possibilities for a name, so...
     
  14. Ravidge

    aa Ravidge Grand Vizier

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    I'm more familiar with numbers being a new version, not a new map.

    In tfc for example there was: 2fort4, rock2, well6 (not 100% sure on this one), crossover2 and more...
     
  15. Psy

    aa Psy The Imp Queen

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    And this is why you never release a map without a suffix. :p
     
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  16. Tinker

    aa Tinker

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    Could always call it pl_taste

    or pl_haste

    or pl_paste

    or pl_chaste

    No-one will notice the difference!
     
  17. Icarus

    aa Icarus

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    Personally, I'd much rather have maps that end with _v2 _v3 than _rc


    _rc sounds silly
     
  18. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Triple Testing:

    Was fun time clearly one team was better than the other, i think the balence is prefect and should stay along with ammo and heath placement.

    Only thing i noticed is the kart flipin out, never noticed that before but apparently it happens alot i guess i never noticed that.
     
  19. Icarus

    aa Icarus

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    Unless anyone has anything to add, I think this is ready for release.
     
  20. Radaka

    Radaka L7: Fancy Member

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    Do it!
     
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