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PL Waste V2

By Icarus

  1. Icarus

    aa Icarus

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    Waste (PL) - Release 2.0
    by Eric "Icarus" Wong
    Email: ericgfwong@hotmail.com
    Download from FPSBanana
    Download from TF2Maps

    **Waste is currently part of the (^) Custom Rotation 208.115.116.51:27016**

    5CP Tug-o-War Payload
    Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enemy. These alternate routes, although longer, usually provide health and ammo pickups not normally present on the main payload track.
    [ame="http://www.youtube.com/watch?v=TecwHduBFZg"]YouTube - Waste Intro Movie[/ame]


    Objective:
    Escort the payload to the enemy base. Stand near the payload to make it move.

    Other Notes:
    Both teams can push the cart. The cart cannot be pushed while locked.


    Make your own Tug-o-War map! - http://www.fpsbanana.com/prefabs/3527

    INSTALLATION:
    Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the intro movie and thumbnail in the Map List.

    FILES:
    pl_waste_v2.bsp ;The map itself
    pl_waste_v2.bik ;Intro movie file
    pl_waste_v2.res ;Intro movie captions
    menu_thumb_pl_waste_v2.vtf ;Map list image
    menu_thumb_pl_waste_v2.vmt ;Map list thumbnail
    readme_pl_waste.txt ;This file

    Payload Cart By:
    Z33W13R
    Nova Silisko

    Explosion Animation in part By:
    Jive Turkey

    Special Thanks:
    www.tf2maps.net
    Clan Woof
     
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    Last edited by a moderator: Jul 24, 2010
  2. Icarus

    aa Icarus

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    The new payload model is a work in progress.
     
  3. TMP

    aa TMP Abuser of Site Rules

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    550
    Icarus, I'm going crazy due to the number of waste products you're making (haha, pun). Go ahead with ctf dude, you have so many game versions of the map that it won't hurt XD
     
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  4. Mar

    Mar Banned

    Messages:
    607
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    63
    Normally I'd say you're miliking the cash cow, but this milk so pure gold so keep it coming!
     
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  5. Icarus

    aa Icarus

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    fyi I do this out of my own personal enjoyment, so I couldn't care less if I was 'milking' it or not.

    Regardless, the map is still awesome :D
     
  6. ProfFiendish

    ProfFiendish L2: Junior Member

    Messages:
    95
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    10
    Haha we need TC_Waste next :)
     
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  7. Zeewier

    Zeewier L9: Fashionable Member

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    130
    The lightning on the cart doesnt look very good in waste, even worse then it was in the orange map I made...

    (btw, gj getting the cart there neutral :p)
     
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    Last edited: Mar 18, 2009
  8. Icarus

    aa Icarus

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    What's wrong with my lighting? :(
     
  9. DaBeatzProject

    aa DaBeatzProject

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    1,276
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    1,091
    I dunno what's wrong with your lighting, personnally I like it! :D
     
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  10. DaBeatzProject

    aa DaBeatzProject

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    Hey Icarus, here are the screenshots with comments - note that these are from B3.

    [​IMG]
    What about adding a light there, to clear things up a bit? and let's take a closer look to what the red things are ..

    [​IMG]

    [​IMG]
    weird formation of your fences, and a weird colour as well..

    [​IMG]
    Maybe move the poster down? And the rack prop is floating (from this angle though) and your point_spotlights are to wide (you did this on a few more places).

    [​IMG]
    Aargh?! Place a light source there please.

    [​IMG]
    I think you used the wrong texture for your beams here (you did this on a few more places).

    [​IMG]
    The beam is placed a bit too close to the wall (in the wall).. Once again, your point_spotlights are a tad too wide here.

    [​IMG]
    Okay I think you'll know this already, the light goes through the prop. But, the prop is not placed in the middle of the wall, and I should do something about the height of the textures etc. (this is in cp_waste)
    Ask me if you don't understand what I'm saying here, please!

    So, again, these screens are taken in pl_waste_b3.


    - DBP

    PS: I looove the detailing! :D
     
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  11. Zeewier

    Zeewier L9: Fashionable Member

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    Sorry I forgot to say that I was talking about the cart xD
     
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    Last edited: Mar 18, 2009
  12. Icarus

    aa Icarus

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    Thanks DBZ, some of your comments very very useful (like the lights). However, some of the details you mentioned were intentional.
     
  13. Icarus

    aa Icarus

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  14. Zeewier

    Zeewier L9: Fashionable Member

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    130
    The spread looks pretty weird imo, a lot more Deaths on the red side (1000+ kills) :/

    EDIT: only 7 games? maybe that explains it :p

    Any comments from non-mappers on the cart yet?
     
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    Last edited: Mar 21, 2009
  15. Icarus

    aa Icarus

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    "totally fantastically awesome"
     
  16. Zeewier

    Zeewier L9: Fashionable Member

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    I seem to be the only one that doesn't really like the cart then :p
     
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  17. HeaH

    HeaH L8: Fancy Shmancy Member

    Messages:
    553
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    102
    From the screenshots it looks a liittle too shiny...
     
  18. captainAngry

    captainAngry L7: Fancy Member

    Messages:
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    247
    This map is a lot of fun. The lastes version got rated high enough to be in out regular rotation (pending 20 ratings).

    [​IMG]
    [​IMG]

    Edit: and we LOVE the new cart.
     
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  19. Icarus

    aa Icarus

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    Awesome, thanks!

    On another note, I've decided that I'm going to withhold the final version until Valve lets me use the new hud icons.
     
  20. Cerious

    Cerious L7: Fancy Member

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    better: go rc, then waste_final, then just waste when they release the icons.
     
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