better: go rc, then waste_final, then just waste when they release the icons.
better: go rc, then waste_final, then just waste when they release the icons.
If you do that, if it goes official the filename will be really stupid, like waste_final2.
Why not just stay RC# and after the icons are released still RC#?
Yeah, I noticed it too. How I manage the different versions of waste is just to update one version and port it over to the others. Seems I just made a mistake regarding signs. Being able to walk through them prevents you from being stuck, but I must have accidentally renabled the collision on the posts. Fixed for final.A friend of mine found an issue - with the arrow signs that pop up when the cart hits one of the middle points (like if the points are numbered 1-5, this would be points 2 and 4) you can run up to the sign and kind of see inside it. He got stuck inside one of the signs once as well.
This map is a huge favorite on my regular server.
Only problem I saw when we played the PL version yesterday was that once a team gets shot down, before enough people can respawn to stop the other team, the Bob (inside joke from the gameday) goes ZOOOOOOOOOOM and is immediately in favor of whoever is pushing it.
Question to regular players:
How often does the map go into Stalemate/Sudden Death? How long do rounds usually last?