VPHYSICS issues with Maps on my server

Discussion in 'Mapping Questions & Discussion' started by Gummybearking, Feb 16, 2013.

  1. Gummybearking

    Gummybearking L1: Registered

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    Hello, I started a Team Fortress 2 server the other day, and have been playing on the default maps, but because I love a lot of the custom maps on the site, I started downloading some. The problem is all of them (With one exception) have given me a few

    SOLID_VPHYSICS static prop with no vphysics model!

    Errors, and then when I attempt to connect to the server, it says

    Missing maps maps/MAPNAME.bsp, disconnecting

    I installed each map by dragging the bsp into my c:\TF2Server\orangebox\tf\maps folder

    Am I supposed to download certain things before installing custom maps, am I doing something wrong? Do you guys need more Information? Thankyou for your help.
     
  2. Idolon

    aa Idolon the worst admin

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    The "SOLID_VPHYSICS static prop with no vphysics model!" is the mapper's fault, not your own. All it means is that a model that doesn't have a collision model is trying to use one, and can't. These errors are harmless, and aren't the problem.

    The "Missing maps maps/MAPNAME.bsp, disconnecting" means you don't have the map file within your own tf/maps folder. You'll need FastDL turned on, or require that everyone downloads the maps prior to joining.
     
  3. Gummybearking

    Gummybearking L1: Registered

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    How do I turn on FASTDL?
     
  4. Gummybearking

    Gummybearking L1: Registered

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    Also, how do force them to download before joining, or do you mean manually? the "one exception" map previously stated, was downloaded when I joined the server automatically, although it took awhile