For some reason on red the doors to the final spawn have the no entry visualizers even though you can enter them. (if you go back here before this spawn is active, at least.)
A bit of a nitpick, since it's only really visible from a small spot, but there's something kind of stange looking about the space between these two buildings. Something really simple like a rope or a small prop might help make it look less empty and abrupt.
The way things look when you fall off the edge of the map is a bit offputting, honestly. Not sure if this is a skybox or a solid brush down here but editing it to look more similar to the clouds might help?
Not really sure how I feel about the use of a Swiftwater overlay here, since I don't think it really jives with the rest of the art style.