Gameplay: 6
You've got the basics in place, but there's a few issues with what you have. The high ground by the rocks right at the bot drop zone is a bit cramped, and I died a lot trying to dodge attacks by moving backwards in that zone. The bridge bot path is distinctly harder to defend against as compared to going under the bridge, because it's a large sightline with no cover. I was also picked off a lot by snipers that weren't even on the bridge, since there's no cover on the side of the bridge either. The bot path that goes under the bridge, however, is a lot of fun to play against, since you've got a clearly defined high ground and the path winds around in an interesting pattern. Also, you managed to add a fairly strong incentive to upgrade jump height, which is good.
Waves: 5
It was a bit hard to figure out how good the waves were, since bots didn't like to follow the
paths. However, there were a few things that I noticed as being particularly bad. You should remove the huntsman snipers entirely, or have very few of them, as they're like normal snipers but without the line showing you where they're aiming. Additionally, way too many spies spawn at a time – most official
maps keep the number of spies down to 2 or 4. Giants were pretty hard to defend against, but I blame
the bridge route for that.
Aesthetics: 10
Good.
Technical: 5
-Broken bot nav
-Bots got stuck on clipping
-Areas that shouldn't be accessible are
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