VBCT - Valve Batch Compile Tool

VBCT - Excellent or Bad


  • Total voters
    125

qUiCkSiLvEr

L1: Registered
Aug 6, 2010
3
1
Hello everyone!
Thank you for all the great feedback on VBCT.

I wanted to let you know that I've added pre-compile, post-compile and free-form game launch options into VBCT so give them a try.

The pre-compile is very useful for things like cleanup before starting compiles and running a pre-compile check.

Post-compile is useful for running a batch file for bspzip and other tools to embed resources into your BSP.

The options can easily be enabled and disabled (vis the advanced options button) and the options are saved with the default and custom map profiles.

I'm still working on some additional features, thus the "beta" in the current release.

For those of you that have seen the VRAD catch with HDR, this appears to be a bug in the Valve VRAD tool since I've been able to see the same crash using just a simple text batch file. VBCT seems to aggravate it a little but it isn't exclusive to VBCT.

This only seems to happen with both LDR and HDR checked so the solution is to run LDR first then HDR only as a last pass (or vice versa).

NOTE: If you get a VRAD crash, the BSP is likely to have corrupt lighting data in it and you must re-run VRAD to fix it.

I'm still trying to discover an exact sequence that triggers the VRAD crash most of the time so the Valve Developers can look into it.

Cheers!
qUiCkSiLvEr
 

Draser

L3: Member
May 17, 2010
144
12
bump-ity-bump.

i like it :D
 
Oct 6, 2008
1,948
446
Hmm - just tried using it - have used it great over the last few weeks am now getting the error messages:

vstdib.dll
teir0.dll

Has the MVM update broken the program? Anyone else having issuses with it since the update?
 

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
How much of a boost should I expect to see? My full compiles with HDR and VRAD are approaching a minute on a system with 8 Gig and 6 cores. (Yes, I need to optimize)
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
How much of a boost should I expect to see? My full compiles with HDR and VRAD are approaching a minute on a system with 8 Gig and 6 cores. (Yes, I need to optimize)

well I don't know about your compile times, but vbct makes setting up complex compile options much faster. and compile profiles are just great
 

BaconCat

L1: Registered
Aug 31, 2011
44
3
Thought I'd ask here rather than make a whole new thread:

What's the advantages of a "Full" VVIS compile vs a "Fast" one. The file sizes seem similar, despite taking 37 seconds for a fast and 7+ mins for a full. What affect does it have client and/or serverwise?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
A fast vis run only performs one of the two steps for determining visibility, and will result in an excessive amount of unecessary worldspace being rendered (though still far less than having no vis). Fast vis is only for quick testing of non-optimization/visibility changes, and should never be used for a released version.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
A fast vis run only performs one of the two steps for determining visibility, and will result in an excessive amount of unecessary worldspace being rendered (though still far less than having no vis). Fast vis is only for quick testing of non-optimization/visibility changes, and should never be used for a released version.

Eeep, I guess I should stop doing that for every Alpha and Beta version I release then...
 

xzzy

aa
Jan 30, 2010
815
531
More importantly, a fast build will conceal problems stemming from too many portals being created. Which invariably leads to posts on this forum of people wondering why their map takes two days to compile or "vvis got stuck on 8.."

It's a much easier problem to fix if you catch those problems early (or prevent them entirely) than late in development.
 

darthmule

L1: Registered
Mar 6, 2012
5
1
After the update I had to download for Source SDK..

Full Compile Selected!
Compile Start Time: vrijdag 14 september 2012, 7:45:46
Unable to find VBSP.EXE in defined path (GameConfig.txt error):
c:\program files (x86)\steam\steamapps\pandaturds\sourcesdk\bin\orangebox\bin\vbsp.exe

COMPILE STOPPED DUE TO FATAL ERROR!

-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!

D:
 

Lucia

L1: Registered
Jul 21, 2016
41
4
Ehm. help! How do you enable the better lighting on it?
(I have lost of tracks on my map with messed up shadows, this programm is supposed to fix it.)