US Gameday - Sunday 30th Oct

Discussion in 'Server Events' started by theharribokid, Oct 27, 2011.

  1. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: TheHarriboKid


    When:
    Event will begin at:
    Central European: 11:00 PM
    UK: 10:00 PM
    Eastern: 5:00 PM
    Central: 4:00 PM
    Mountain: 3:00 PM
    Pacific: 2:00 PM
    Click for other zones.

    Map List:
    Time Played Map Name Author Download Thread
    30 pl_batt_da_a1 Da_Man Dropbox (.zip) Thread
    20 koth_ghosttown_b1 Aqwertybqwerty TF2maps (.bz2) Thread
    30 cp_alborn_township_a2 AgeNt_ Dropbox (.bsp) Thread
    30 cp_upland_rc1 honeymustard Dropbox (.bz2) Thread
    15 arena_rockyard_a1 Aman9 Dropbox (.bz2) Thread


    Map Pack:
    USGameday30thOct.rar - Not Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.

    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as most of the testing happens within the 2 hour period (30 minute test starting at 7:40 is allowed, 30 minute test starting at 7:50 isn't)
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
     
    Last edited by a moderator: Aug 29, 2015
  2. Aqwertybqwerty

    Aqwertybqwerty L1: Registered

    Messages:
    49
    Positive Ratings:
    2
    koth_ghosttown_b1
    Download: 4922
    Thread: 18158
    Time: Any
    STV Demo: Yes please!

    I guarantee it won't crash this time!
     
  3. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    63
    cp_alborn_township_a2
    Download: Here
    Thread: 18207
    Time: Any
    STV Demo: It would be awesome!
     
  4. Da_Man

    Da_Man L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    38
    pl_batt_da
    Download: Here
    Thread: 18190
    Time: Any

    Should already be on the server, thanks to my brand spanking new upload capabilities.

    Yay regular gamedays again!
     
  5. Another Bad Pun

    Server Staff Another Bad Pun bird of prey

    Messages:
    592
    Positive Ratings:
    1,237
    ctf_freehold_event
    Thread:17644
    Download:4934
    Time: Second please
    STV: Heck yeah

    The map version is a3, but I decided to do the event theme for this version because of Halloween.
     
  6. Silverus

    Silverus L3: Member

    Messages:
    120
    Positive Ratings:
    6
  7. honeymustard

    honeymustard L9: Fashionable Member

    Messages:
    698
    Positive Ratings:
    273
  8. Revocare

    Revocare L1: Registered

    Messages:
    9
    Positive Ratings:
    0
  9. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
    Schedule is up
    Feedback Event page is here: http://feedback.tf2maps.net/event/91/
    Map Pack is here: USGameday30thOct.rar

    Another Bad Pun I was able to pick up the opposing flag but not cap it so that's the reason it's been left out of Gameday today, also Revocare your map didnt make it in
     
  10. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
  11. Aqwertybqwerty

    Aqwertybqwerty L1: Registered

    Messages:
    49
    Positive Ratings:
    2
    Is it just me, or is my demo too short? It's only ~3 minutes... or did my round get cut short for some reason?
     
  12. theharribokid

    aa theharribokid

    Messages:
    867
    Positive Ratings:
    806
    Yeah it did get cut short, there are some major issues with your map, like the huge over scaling and the fact the once you go into the underground part of the map there is no walkway out of the pit. I would seriously recommend you rethink the map, the layout is too basic to be engaging to play on at the moment in my opinion. But hey, at least everything in the map worked 100%, that's a pretty good start. Have a look at the ingame feedback left using the feedback event page link above to get a better idea of the issues raised.
     
    • Thanks Thanks x 1
  13. Aqwertybqwerty

    Aqwertybqwerty L1: Registered

    Messages:
    49
    Positive Ratings:
    2
    Yeah, after getting all the feedback i'm pretty much scrapping everything but the name and a few of the ideas (like the underground cap area). I was completely expecting some problems with sightlines, but the amount of backlash I got in that demo was surprising (although I shoulda seen it coming). Any other major problems besides the sightlines and the exit from the underground that I should fix in the new version?