Ultimate Mapping Resource Pack 2014-11-06

A bunch of stuff to help you map efficiently.

  1. Terr

    aa Terr Cranky Coder

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    Aye, yes: Sky_camera needs a model similar to move_rope that helps you position it exactly.
     
  2. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    All of the point_ entities are just grey boxes as well, this is the list of them:

    point_anglesensor
    point_angularvelocitysensor
    point_bonusmaps_accessor
    point_clientcommand
    point_enable_motion_fixup
    point_gamestats_counter
    point_gamestats_counter
    point_hurt
    point_intermission
    point_message
    point_playermoveconstraint
    point_posecontroller
    point_push
    point_servercommand
    point_teleport
    point_tesla
    point_velocitysensor


    I know some of those have to be used, or at least I think it would make for some interesting things if they do get used. :)

    Ohh, also:

    keyframe_track
    move_track
    info_decal - can have something similar to the overlay?
    env_splash
    env_smoketrail
    env_laser
     
    Last edited: Sep 22, 2009
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm... How would an axis model help the sky_camera? Usually you line it up through means other than... whatever it is that would help you see. I mean it's not so much a visual thing to line up as it is you need to look at the numbers themselves to know if it's right.

    Cyrax: In my old FGD thread there was a big discourse about path_track icons, and it's my opinion that having a "physical" static 3D box is better for immediate spatial awareness of the track positions than an icon. But more to the point path_track is really obvious with the yellow lines, I mostly make icons for identification purpose :)
     
  4. Terr

    aa Terr Cranky Coder

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    phys_motor...
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    blade, you just ran through after using "Entity Gallery" didn't you? :p I already did that. I wanted things people have actually USED in a real map.
    (I can tell you did because a lot of those are broken entities or have more function that is apparent! :p)
     
  6. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    <.<

    Wha─ Noooooooo... Pssshhhhh! Listen to this guy over here... Pfff...

    ::walks away like he didn't do that::

    But nonetheless these ones work:

    keyframe_track(grey box)
    move_track(grey box)
    info_decal(axis) - can have something similar to the overlay?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    infodecal (NO UNDERSCORE!) doesn't need anything, it displays the material you are using as a decal on the surface! :p
     
  8. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Hmm.. maybe that's why I never could get that to work... T_T Thought I was just doing something wrong.. Lol:facepalm:
     
  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    This is awesome, I must get your prop library.
     
  10. Washipato

    Washipato L3: Member

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    Can you please add ai_changetarget to the pack? It's a quite useful entity that can be used to change the target of a selected entity (not only NPCs)
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I can. What exactly does it change though? What is a "target"? I just keep thinking of goldsrc's trigger_changetarget for use with the simple target>targetname activation system.
     
  12. Washipato

    Washipato L3: Member

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    I know it can change any entity with a "target" parameter. I use it to change the target of a trigger_teleport, but Im sure there are other uses for it.
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Ah, ok. I guess it is the exact same thing then. Though the same function can (I assume) be done simply through using AddOutput to overwrite the target key, bypassing the need for an extra entity.
     
  14. C00Kies

    C00Kies L3: Member

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    Your going to help many people.

    THANKS
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Monthly update out. Now with even more fancy icons! :O
     
    • Thanks Thanks x 3
  16. PhotoshopPaul

    PhotoshopPaul L1: Registered

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    Why is it that the Team-Specific doors aren't team-specific?
     
  17. The Political Gamer

    aa The Political Gamer

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    You need to put in the pre-fab team filter.
     
  18. hogofwar

    hogofwar L1: Registered

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    It might be just me but when I open up the prop library vtf it's all blank with the exception of the arrows and the "obsolete" things and the orange floors. Can someone maybe help I have updated it to the newest version but still nothing.
     
  19. The Political Gamer

    aa The Political Gamer

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  20. parkuhrwaechter

    parkuhrwaechter L1: Registered

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    THX for these great helping ressource ! ..... playload is the hell ^^

    I lov you i want a child from you XD (it's a joke)