A bunch of stuff to help you map efficiently.
Aye, yes: Sky_camera needs a model similar to move_rope that helps you position it exactly.
All of the point_ entities are just grey boxes as well, this is the list of them:
I know some of those have to be used, or at least I think it would make for some interesting things if they do get used.
info_decal - can have something similar to the overlay?
Hmm... How would an axis model help the sky_camera? Usually you line it up through means other than... whatever it is that would help you see. I mean it's not so much a visual thing to line up as it is you need to look at the numbers themselves to know if it's right.
Cyrax: In my old FGD thread there was a big discourse about path_track icons, and it's my opinion that having a "physical" static 3D box is better for immediate spatial awareness of the track positions than an icon. But more to the point path_track is really obvious with the yellow lines, I mostly make icons for identification purpose
blade, you just ran through after using "Entity Gallery" didn't you? I already did that. I wanted things people have actually USED in a real map.
(I can tell you did because a lot of those are broken entities or have more function that is apparent! )
Wha─ Noooooooo... Pssshhhhh! Listen to this guy over here... Pfff...
::walks away like he didn't do that::
But nonetheless these ones work:
info_decal(axis) - can have something similar to the overlay?
infodecal (NO UNDERSCORE!) doesn't need anything, it displays the material you are using as a decal on the surface!
Hmm.. maybe that's why I never could get that to work... T_T Thought I was just doing something wrong.. Lol:facepalm:
This is awesome, I must get your prop library.
Can you please add ai_changetarget to the pack? It's a quite useful entity that can be used to change the target of a selected entity (not only NPCs)
I can. What exactly does it change though? What is a "target"? I just keep thinking of goldsrc's trigger_changetarget for use with the simple target>targetname activation system.
I know it can change any entity with a "target" parameter. I use it to change the target of a trigger_teleport, but Im sure there are other uses for it.
Ah, ok. I guess it is the exact same thing then. Though the same function can (I assume) be done simply through using AddOutput to overwrite the target key, bypassing the need for an extra entity.
Your going to help many people.
Monthly update out. Now with even more fancy icons! :O
Why is it that the Team-Specific doors aren't team-specific?
You need to put in the pre-fab team filter.
It might be just me but when I open up the prop library vtf it's all blank with the exception of the arrows and the "obsolete" things and the orange floors. Can someone maybe help I have updated it to the newest version but still nothing.
THX for these great helping ressource ! ..... playload is the hell ^^
I lov you i want a child from you XD (it's a joke)
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