I thought I had a comment on there, I'll make sure to add it now though. For reference until then, the arrow points down the green axis line (the red/green/blue axis marks that show when you select a prop)Coould you put a small skip arrow or comment to the propereties of the Hydro-signs to which point they point by default, or if you chose skip just group to the sign so it would stick![]()
No, most of the damage types are half broken because they weren't really meant to be used on the trigger_hurt, so as it is that's all you get. I am still trying to look into possibilities for full ignition (and extinguishing)I have one question though. Is there any way to enable afterburn damage on the Ignite damage type?
Hammer is a multi-document program just like Word or Photoshop. Just open the VMF and copy it, switch to your map, paste.
So i can just click copy on it and click paste on my map?
And how do i open two hammer tabs? Or do i open two windows?
Hammer's format is to use a window-inside-a-window, an MDI interface. (Yes, grammarians, that's like saying "PIN number".)
Example:
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You can open two maps (From File-Open) and have two separate internal windows floating about, both corralled inside the main hammer window and independently maximizable/minimizable/resizable.
An annoyance with how Valve did it: Each sub-window has it's own tool mode (ex. Camera / Select from the far left bar), but it automatically switches when your mouse goes over the respective map window... In a nutshell, I recommend you always have each internal-map-window maximized as big as it goes, and to swap between them use the "Window..." menu at the top.