I thought I had a comment on there, I'll make sure to add it now though. For reference until then, the arrow points down the green axis line (the red/green/blue axis marks that show when you select a prop)Coould you put a small skip arrow or comment to the propereties of the Hydro-signs to which point they point by default, or if you chose skip just group to the sign so it would stick
No, most of the damage types are half broken because they weren't really meant to be used on the trigger_hurt, so as it is that's all you get. I am still trying to look into possibilities for full ignition (and extinguishing)I have one question though. Is there any way to enable afterburn damage on the Ignite damage type?
Hammer is a multi-document program just like Word or Photoshop. Just open the VMF and copy it, switch to your map, paste.
So i can just click copy on it and click paste on my map?
And how do i open two hammer tabs? Or do i open two windows?
Hammer's format is to use a window-inside-a-window, an MDI interface. (Yes, grammarians, that's like saying "PIN number".)
Example:
You can open two maps (From File-Open) and have two separate internal windows floating about, both corralled inside the main hammer window and independently maximizable/minimizable/resizable.
An annoyance with how Valve did it: Each sub-window has it's own tool mode (ex. Camera / Select from the far left bar), but it automatically switches when your mouse goes over the respective map window... In a nutshell, I recommend you always have each internal-map-window maximized as big as it goes, and to swap between them use the "Window..." menu at the top.