Snark:
Sorry if these questions should be more obvious but I am trying to minimize the number of headaches when I bring this in. At the moment the map just has basic CTF ( i was following a mapping tutorial when I started) and I'm trying to transition it using your game types.
Specifically, I'm trying to utilize your TC system. I understand the concept but I'm a little unsure how to bring it into my map. I've probably messed up by building that first but my confusion is what each of the items is supposed to do.
For instance, what is the proper way to use your blocking walls? What sequence do you have set up for them currently?
Are there specific pairings that need to maintain a certain distance? My map is planned to span pretty far from the initial starting territory until the last territory. Is this going to be possible or am I going to need to re-think that?
If I used your spawn doors and had added my own filters do I need to remove those to allow for the TC filters to do their job? Is the naming convention the same for the triggers as what you've provided in your model library?
EDIT:
ALSO; Do I need to put the appropriate number of spawn entities at each of the CPs? That seems like a dumb question but I'd rather know that before trying to have my clan test this... So far a single spawn is all I would be aware of since I'm testing locally...