Type "tf" into the keyword box and you'll get rid of all the HL2 texture. There are a couple of signs missing the keyword, but if you are looking for signs you can just filter "signs" and remove the keyword and it's not too bad.
I can't change how Hammer's entity placement code works. What you are talking about would require a prefab and end up being kinda awkward.BladeMasterPsi said:Maybe you could make it so when a info_teamspawn is placed a skip box is placed around them extending 16 units above, below and to each side that was when they click to place it it'll automatically be that far off the ground or away from anything around it, thus allowing it to be able to get spawned into? unnecessary work i know, but for the lazy it is a plus. Lol
I can't change how Hammer's entity placement code works. What you are talking about would require a prefab and end up being kinda awkward.