Ultimate Mapping Resource Pack

Ultimate Mapping Resource Pack 2014-11-06

evanonline

L420: High Member
Mar 15, 2009
485
273
I'm using an older version of the Gametype Library, so this may have been fixed already, but I'd like to bring it up anyway because I'm too lazy to look through and see

I used this to set up a single-stage payload level. However, the cart could not be stopped by RED standing next to it. I fixed this by having the control points refer to "RED Previous Required Point 1" with their own name (i.e. cp_one has RED Previous Required Point 1 filled in with "cp_one"). I had a similar problem with this when making a CP map a while ago so that's how I knew how to fix it, but it was a real baffling problem that had me stumped for a while.

Like I said this might've already been fixed, but I'm just throwing it out there.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
I avoided this for so long, thinking it scary and not useful. God was I wrong. Thank you so much man.
 

Freyja

aa
Jul 31, 2009
3,011
5,839
Indeed. When I put custom models in I often forget they arn't in the prop library I use them so much.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Updated!

I've left out all seven props_viaduct models (the rooftop snow) because they are so extremely specialized in shape I can't possibly see anyone being able to reuse them.

The KOTH entity should be pretty self explanitory, the hybrid one is just a drop-in-an-go like the multiple escort.

The other notable improvement is the trigger_hurt now has decent names ("Train" and "Saw") for stuff, I culled out the non-special ones, and even added in a hidden one ;)

edit: oh and don't forget there is a visgroup in the prop library just for each new update's props!
 
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3Suns

L1: Registered
Jul 11, 2009
29
12
Snark,

I thanked you again here. Putting the whole collection of libraries together in a neat little installer is incredibly helpful (I am administering 48 computers in the school lab) and the timing couldn't be better as I just finished installing the USource accounts. Thank you!

Awesome, AWESOME WORK!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Snark,

I thanked you again here. Putting the whole collection of libraries together in a neat little installer is incredibly helpful (I am administering 48 computers in the school lab) and the timing couldn't be better as I just finished installing the USource accounts. Thank you!

Awesome, AWESOME WORK!
Whoa what? You're teaching with SourceSDK in a school? I haven't heard about this USource thing, I am intrigued. and glad to hear my stuff is useful on such a... bigger level. :D
 

Freyja

aa
Jul 31, 2009
3,011
5,839
Thanks for the update! :D\

EDIT: Installed. Awesome. Can't wait to use that new kickass bridge.
 
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Aug 19, 2008
1,011
1,158
You´re a blast :D

Question, today´s update:
Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture

does this need to be updated too, or does this work independant from the fgd?

rock on!
 

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
Whoa what? You're teaching with SourceSDK in a school? I haven't heard about this USource thing, I am intrigued. and glad to hear my stuff is useful on such a... bigger level. :D

Yeah I remember reading something about Valve donating Source Dev Kits to schools for use in teaching.
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
You're just like valve. You take forever to give us free updates and it's never enough. :p