Ok so I create a brush, materials/tools/toolstrigger around it? Tie to entity? Select its properties and find func_regenerate that way? When I do this Im not alllowed to edit the Associated Model. How do i get to edit that?
Thanks!
func_anything has to be created manually. Select a brush and hit ctrl-t. This defaults to func_detail. From there, you can browse the list of stuff and select regenerate.