[TUTORIAL] A Beginner's Guide:The Spawn Room

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Make sure the resupply lock is Prop_dynamic.

And your going to have to be clearer about the door.. It could be caused by a closed areaportal..
 
G

Gonzales

um sorry to post again so soon! but i created everything as said and when i ran it to test it the resupply locker doesn not appear but it does give you ammo and health!

Is it a prop_dynamic or a prop_static? I believe it has to be a prop_dynamic...

Could you provide a screenshot of your door? It's kind of hard to tell exactly what's wrong from the information you provided. =/

Edit: Bah, Nizzem beat me to it.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
like these guys said, prop_dynamic and link the animation to the trigger.

You have to think like the engine. That locker doesnt give you health and ammo, its that brush that does it. The brush is just linked to the locker :)
 

Paddy

L1: Registered
Dec 24, 2007
40
0
ok i get this error when i load up the map which is why it doesnt show the locker:
error healthbox

and if that doesnt work it says
"func_regenerate(trigger_resupply_red1) unable to find associated model named resup1"

resup1 is the name of the locker

also
2140979208


thats the picture of the door.

Thanks

Paddy
 

Paddy

L1: Registered
Dec 24, 2007
40
0
ahh the picture isnt working its from flickr!
you should be able to find it by searching flickr for "tf2mapping paddy door"
hope that works
 

Paddy

L1: Registered
Dec 24, 2007
40
0
ok ive got the door to work like the locker does but i still cant see either of them! i've done everything it says in the tutorial but they are invisible!
 

Paddy

L1: Registered
Dec 24, 2007
40
0
well ive fixed what the screenshot was off but in the future i will use that! so now the problem is that the door isnt showing itself just like the locker!
i get the error "func_regenerate(trigger_resupply_red1) unable to find associated model named resup1" in the console when i load the map and i think this may be why the locker isnt showing can anyone confirm that?

and for the locker trigger is there meant to be anything in the outputs or something?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
name your locker, make sure its a prop_dynamic

name it locker_model_01

than refer to that locker in the output of your func_regenerate.

Makes sense doenst it? Check your names and your links to the trigger and prop_dynamic. Make sure you name everything correctly like i do it

prop_dynamic: name = locker_model_01
func_regenerate: name = locker_regenerate_01
 

Paddy

L1: Registered
Dec 24, 2007
40
0
SniperGen i love you lol! I've managed to do it all now so thanks for all your help guys!


Paddy
 
W

WolffBite

I'm having a problem with my door animations.

The door animation DOES work, but it also causes the prop door to move up when you approach is (door slides up and the entire door frame aswell).

The func_door is set to move direction "up" but I can't understand why the prop door is also in its entirety moving up aswell...

I've tried everything... but it still keeps going up at the same time as the animation. I really want to fix this, because all the other doors look pretty lame just sliding up into walls and stuff.

EDIT:Resolved... apparently I had given the prop doors a parent (the func_door) and that was causing the problem... silly silly me.
 
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L

Locus

Thanks for posting this tutorial, very helpful :)

I've tried downloading the map file but the host (freespaces.com) appears to be down, at least for me. Could you upload it to another host?
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
122
89
Hello there,

Yes, it seems my host has gone and died. Maybe even for good.
I have recently formatted and built a new computer, so I don't have the maps with me right now. They are of course backed up!

In the mean time, if anyone knows of a decent file host, let me know!
 

peclarkjr

L1: Registered
Feb 8, 2008
28
0
I've been struggling with creating the func_regenerate. I created the prop_dymanic...supply locker and added the info to properties. Now I cant find the func_regenerate to create it. I looked in categories/entities/objects but its not there. Can you point me in the right direction? Where can I find func_regenerate.

Thanks so much!
 

peclarkjr

L1: Registered
Feb 8, 2008
28
0
Ok so I create a brush, materials/tools/toolstrigger around it? Tie to entity? Select its properties and find func_regenerate that way? When I do this Im not alllowed to edit the Associated Model. How do i get to edit that?

Thanks!
 

richhelvey

L1: Registered
Mar 10, 2008
2
0
I'm having the same problem with setting the resupply lockers. The prop_dynamic named BLU_locker_01 doesn't show up in the func_regenerate's Associated Model pull down. When I type the name in manually, it stays red after hitting apply and the locker doesn't show up when running the map.

Any strange gotcha's I might be missing?

Thanks,
-Rich
 

richhelvey

L1: Registered
Mar 10, 2008
2
0
figured it out, I think

I was using GLOBAL ENTITY NAME instead of NAME on the locker model.

Since NAME is 7 lines down amidst all the other stuff I was ignoring, I never saw it.

Problem solved.

I do like the eyedropper thing though.

Thanks,
-Rich
 
T

The Asylum

My respawn door, when approached, makes the sound of the door sliding up, but doesn't animate and won't let anyone through

NVM, fixed it. Apparently the shutters don't like being intersected with other walls
 
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