um sorry to post again so soon! but i created everything as said and when i ran it to test it the resupply locker doesn not appear but it does give you ammo and health!
ok ive got the door to work like the locker does but i still cant see either of them! i've done everything it says in the tutorial but they are invisible!
well ive fixed what the screenshot was off but in the future i will use that! so now the problem is that the door isnt showing itself just like the locker!
i get the error "func_regenerate(trigger_resupply_red1) unable to find associated model named resup1" in the console when i load the map and i think this may be why the locker isnt showing can anyone confirm that?
and for the locker trigger is there meant to be anything in the outputs or something?
The door animation DOES work, but it also causes the prop door to move up when you approach is (door slides up and the entire door frame aswell).
The func_door is set to move direction "up" but I can't understand why the prop door is also in its entirety moving up aswell...
I've tried everything... but it still keeps going up at the same time as the animation. I really want to fix this, because all the other doors look pretty lame just sliding up into walls and stuff.
EDIT:Resolved... apparently I had given the prop doors a parent (the func_door) and that was causing the problem... silly silly me.
Yes, it seems my host has gone and died. Maybe even for good.
I have recently formatted and built a new computer, so I don't have the maps with me right now. They are of course backed up!
In the mean time, if anyone knows of a decent file host, let me know!
I've been struggling with creating the func_regenerate. I created the prop_dymanic...supply locker and added the info to properties. Now I cant find the func_regenerate to create it. I looked in categories/entities/objects but its not there. Can you point me in the right direction? Where can I find func_regenerate.
Ok so I create a brush, materials/tools/toolstrigger around it? Tie to entity? Select its properties and find func_regenerate that way? When I do this Im not alllowed to edit the Associated Model. How do i get to edit that?
I'm having the same problem with setting the resupply lockers. The prop_dynamic named BLU_locker_01 doesn't show up in the func_regenerate's Associated Model pull down. When I type the name in manually, it stays red after hitting apply and the locker doesn't show up when running the map.
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