Are you saying the door opens but you hit an invisible wall?
Yes.
- Is the prop parented to the correct func_door?
I didn't know it was supposed to be parented to the func_door, but even after making that change the problem still persists.
- Is the up/down movement correctly set on your func_door?
I believe so.. the func_door is set to to move up if that's what you mean :X
- Does the correct trigger_multiple send the "open" output "Onstarttouchall" to the correct func_door (not the prop)
Yes'm, it does. The trigger_multiple is set to OnStartTouchall in the output in reference to the right func_door.
- Is the trigger_multiple team filtered? If so, check your filter's settings.
Mhmm, went and double checked if the trigger_multiple was filtered and it was, so I went and checked the filter itself and it looked alright to me.
I'm really not sure what I'm doing wrong, I have a feeling that it's going to be something painfully obvious in the end
Edit: Since nothing was working and I couldn't see what the problem was I decided to check to see if the changes I were making in hammer were being made when the map was compiled, so I spawned a little spray can and changed a wall texture and when I compiled the map, the texture and spray can weren't there.
So.. hammer isn't compiling my changes. This actually happened to me the first time I tried making a spawn room. I guess it's time to start looking around for ways to fix
this problem now ;(. Thank for your output on the original problem though, I appreciate it.
Editx2: Okay
So I went and downloaded interlopers compiler log error report... thing.. and it gave me a list of problems which I'm slowly in the process of correcting (one of which is a leak which I don't think is a big deal :x). But anyway, it turns out hammer doesn't want to compile maps with entities that aren't linked to anything (aka the spawnroom_visualizer I was messing with but didn't have tied to a brush apparently). Everything is working just fine now =)
And so I'd like to say thank you to the maker of this tutorial and the people who helped me out, great job, all of you