Um im new to this and a little bit stuck! I think im making the functions wrong because they keep turning into walls aswell so you cant see the resupply unit and the door! can someone please explain how to do this?
Thanks,
Paddy
Wow, clear and simple. Thanks.tools/trigger (it's a texture). Select it and make a brush with it filling the spawn room.
Select the brush.
Press Ctrl+T.
Select func_respawnroom.
Why do you need to do that?
func_respawnroom is a brush-based entity. They are created and affect only the are that certain area.
Point entities (like tf_gamerules) affect the game logic or the map as a whole.
So func_respawnroom, if it was a point entity, would allow players to simply select a class and simply teleport to a team-assigned spawn point.
Wow, clear and simple. Thanks.
By the way, I moved on to the next step. I loaded the resupply locker model, but I can't name it in it's "properties'. Any idea why I cannot name it?