Train Valley

KotH Train Valley A6b

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
Train Valley - Cactus Canyon inspired KOTH map

koth_trainvalley is an experimental king of the hill map inspired by the 3rd stage of Cactus Canyon.
It features a train (one for each side) going through the middle of the map, with gates opening to make an extra route to the buildings it goes through.
 
Last edited:

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
-increased train timer (40s > 50s)
-the train is now shorter
-increased capture area size
-redid the spawns completely
(one centered exit and one backup side exit instead of two side ones)
-improved the transition buildings and made them more connected
-made the side buildings at mid smaller
-added a ramp at the right yard going up to mid
(replacing the exit going to the enemy side from the side buildings)
-added a walkway up to mid from the train yard
(replacing the boxcar with the wooden bridge)
-the pile of props in the right yard have been simplified into a brush
-the train yard area is now more open
-adjusted pickup positions

Read the rest of this update entry...
 

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
-Added more lights to reduce dark areas
-Closed off the side buildings at mid
-Reduced the height of the platform connecting to the side buildings
-The mid area is now a bit smaller
-Added more cover at mid
-A rocks at the right yard are now a building that reduces sightlines better
-Adjusted the small shack and the exits at the yard
-Adjusted pickups and observer positions

Read the rest of this update entry...
 

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
-Opened up the side buildings again
-They now have a route leading out to the train's path and from there players can either go to the enemy side or go through the train gates when they open
-You can go up to the platforms at mid again from the side buildings
-Replaced the wall at the mid platform with a stack of crates to make the point more open
-Adjusted the walls next to the point and at the left ramps
-Added more cover to the area in front of mid
-The ground before mid is now less flat
-Changed and added more signs to help navigation
-Other visual changes

Read the rest of this update entry...
 

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
-the map now has an alpine theme
-improved lighting
-closed off the path to the enemy side from the side buildings
(you can still get to the train tracks and jump over the fence)
-added medium health packs near the tracks coming out of the side buildings
-the right ramp going up to mid now goes up higher and has a raised area before it
-added more cover in the side buildings
-improved the connector building interiors
-other minor layout changes
-more visual changes

Read the rest of this update entry...
 

PixelPlzz

L1: Registered
Oct 19, 2019
15
2
This update includes the changes from A6 plus the following:
-adjusted the enviroment lighting, shadows and fog to be less blue
-increased the height of the mid highground (this prevents you from being able to see to the other side's highground)
-various texture changes to make the map look less repetitive
-the lower ground next to mid now goes up higher
-the gray building at the trainyard ledge now goes out further
-simplified the interior of the route going up to said ledge
-removed the wall at the trainyard ramp (the gray building's extension makes it kinda redundant)

Read the rest of this update entry...