KotH Train Valley A5

Cactus Canyon inspired KOTH map

  1. PixelPlzz

    PixelPlzz L1: Registered

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    Train Valley - Cactus Canyon inspired KOTH map

    koth_trainvalley is an experimental king of the hill map inspired by the 3rd stage of Cactus Canyon.
    It features a train (one for each side) going through the middle of the map, with gates opening to make an extra route to the buildings it goes through.
     
    Last edited: Oct 24, 2019
  2. PixelPlzz

    PixelPlzz L1: Registered

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    -increased train timer (40s > 50s)
    -the train is now shorter
    -increased capture area size
    -redid the spawns completely
    (one centered exit and one backup side exit instead of two side ones)
    -improved the transition buildings and made them more connected
    -made the side buildings at mid smaller
    -added a ramp at the right yard going up to mid
    (replacing the exit going to the enemy side from the side buildings)
    -added a walkway up to mid from the train yard
    (replacing the boxcar with the wooden bridge)
    -the pile of props in the right yard have been simplified into a brush
    -the train yard area is now more open
    -adjusted pickup positions

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  3. PixelPlzz

    PixelPlzz L1: Registered

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    -Added more lights to reduce dark areas
    -Closed off the side buildings at mid
    -Reduced the height of the platform connecting to the side buildings
    -The mid area is now a bit smaller
    -Added more cover at mid
    -A rocks at the right yard are now a building that reduces sightlines better
    -Adjusted the small shack and the exits at the yard
    -Adjusted pickups and observer positions

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  4. PixelPlzz

    PixelPlzz L1: Registered

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    -Opened up the side buildings again
    -They now have a route leading out to the train's path and from there players can either go to the enemy side or go through the train gates when they open
    -You can go up to the platforms at mid again from the side buildings
    -Replaced the wall at the mid platform with a stack of crates to make the point more open
    -Adjusted the walls next to the point and at the left ramps
    -Added more cover to the area in front of mid
    -The ground before mid is now less flat
    -Changed and added more signs to help navigation
    -Other visual changes

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  5. PixelPlzz

    PixelPlzz L1: Registered

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    -the map now has an alpine theme
    -improved lighting
    -closed off the path to the enemy side from the side buildings
    (you can still get to the train tracks and jump over the fence)
    -added medium health packs near the tracks coming out of the side buildings
    -the right ramp going up to mid now goes up higher and has a raised area before it
    -added more cover in the side buildings
    -improved the connector building interiors
    -other minor layout changes
    -more visual changes

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