Train Valley - Cactus Canyon inspired KOTH map koth_trainvalley is an experimental king of the hill map inspired by the 3rd stage of Cactus Canyon. It features a train (one for each side) going through the middle of the map, with gates opening to make an extra route to the buildings it goes through.
-increased train timer (40s > 50s) -the train is now shorter -increased capture area size -redid the spawns completely (one centered exit and one backup side exit instead of two side ones) -improved the transition buildings and made them more connected -made the side buildings at mid smaller -added a ramp at the right yard going up to mid (replacing the exit going to the enemy side from the side buildings) -added a walkway up to mid from the train yard (replacing the boxcar with the wooden bridge) -the pile of props in the right yard have been simplified into a brush -the train yard area is now more open -adjusted pickup positions Read the rest of this update entry...
-Added more lights to reduce dark areas -Closed off the side buildings at mid -Reduced the height of the platform connecting to the side buildings -The mid area is now a bit smaller -Added more cover at mid -A rocks at the right yard are now a building that reduces sightlines better -Adjusted the small shack and the exits at the yard -Adjusted pickups and observer positions Read the rest of this update entry...
-Opened up the side buildings again -They now have a route leading out to the train's path and from there players can either go to the enemy side or go through the train gates when they open -You can go up to the platforms at mid again from the side buildings -Replaced the wall at the mid platform with a stack of crates to make the point more open -Adjusted the walls next to the point and at the left ramps -Added more cover to the area in front of mid -The ground before mid is now less flat -Changed and added more signs to help navigation -Other visual changes Read the rest of this update entry...
-the map now has an alpine theme -improved lighting -closed off the path to the enemy side from the side buildings (you can still get to the train tracks and jump over the fence) -added medium health packs near the tracks coming out of the side buildings -the right ramp going up to mid now goes up higher and has a raised area before it -added more cover in the side buildings -improved the connector building interiors -other minor layout changes -more visual changes Read the rest of this update entry...
-Added remnants of a building at the point for improved(?) gameplay -Shifted some stuff around -The train is a bit slower -Thats it Read the rest of this update entry...
Uploaded the vmf file instead of the bsp file accidentaly. Now it should be fixed. Also I wont update the screenshots until there are more changes. Read the rest of this update entry...
This update includes the changes from A6 plus the following: -adjusted the enviroment lighting, shadows and fog to be less blue -increased the height of the mid highground (this prevents you from being able to see to the other side's highground) -various texture changes to make the map look less repetitive -the lower ground next to mid now goes up higher -the gray building at the trainyard ledge now goes out further -simplified the interior of the route going up to said ledge -removed the wall at the trainyard ramp (the gray building's extension makes it kinda redundant) Read the rest of this update entry...