Timesaving: Hammer's shortcuts.

Discussion in 'Mapping Questions & Discussion' started by YM, Mar 22, 2009.

  1. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,670
    Positive Ratings:
    1,863
    alt+e saved me from so many invalid solids in the past
    <3 it
     
  2. T1000

    T1000 L1: Registered

    Messages:
    10
    Positive Ratings:
    7
    • Thanks Thanks x 2
    • Like Like x 1
    Last edited: Jul 7, 2011
  3. TzwenxD

    TzwenxD L1: Registered

    Messages:
    6
    Positive Ratings:
    4
    Forwards/backwards w/s keys/mouse wheel

    i gues this is not exactly correct, the mouse wheel zooms in and out, but it dont change the point of rotation like w/s do!
     
  4. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    176
    joining the necro-train:
    Z - the best thing ever
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,437
    Positive Ratings:
    3,780
    It doesn't zoom for me, are you sure you're not in magnifine glass mode? If i need to get around quickly i hit w+scroll my mouse wheel forwards; i can shoot around at triple movement speed.

    That display font is obnoxious; if it's for print you can afford to make it smaller and combine them into 1 A4 sheet but you'll only really need to remember 5 of these.

    z for camera
    ctrl + t for tieing entities
    ctrl + shift + w for "to world"
    shift for clone object
    shift + e for focusing 2d views on selection (saves a ton of manual camera adjustments)
    and alt + click for applying aligned textures to angled geometry.

    These are the ones i use regularly.

    If you need to know more, a print off is only useful if you're offline otherwise it's only 1 shortcut and google-VDC wiki search away. It's not even like these are a necessity; besides those 5/6 that i listed your work speed wont be incredibly increased by knowing even more and certainly not to the point where you have to browse down a piece of paper for a hot-key combination as opposed to just going to the menu drop down and pick the option off the window right there. Which, FYI, the majority of which have the hot-key next to their names.
     
    Last edited: Jul 11, 2011
  6. TzwenxD

    TzwenxD L1: Registered

    Messages:
    6
    Positive Ratings:
    4
    your right, i mixed it up with the autodesk xsi 3d view and post this without testing.
     
  7. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    466
    Here are some other very useful ones that I've been using recently.

    h - quickhides selected objects
    u - unhides all quickhidden objects
    ctrl+h - hide all objects except the ones selected

    As maps can get very messy very quickly, if I'm doing fiddly tasks like making detail beams, I'll select the walls, ceiling etc. and press ctrl+h, then I can easily create the beams and bring everything back with u.
     
  8. Prop

    Prop L3: Member

    Messages:
    109
    Positive Ratings:
    24
    love you man! :thumbup1:
     
  9. clayton

    clayton L1: Registered

    Messages:
    44
    Positive Ratings:
    23
    a few i haven't seen in this thread which i use a lot:

    shift+Q deselects current selection (dangerously next to shift+W! so be careful)

    F8 toggles lasso select

    shift+right-click applies the current texture to all of a brush's faces

    very useful thread, thanks.
     
  10. Redsnappa

    Redsnappa L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Is there a way to change these hotkeys? I want to make Hammer operate similar to the way that Radiant operates.
     
  11. Cartfridge

    Cartfridge L2: Junior Member

    Messages:
    74
    Positive Ratings:
    137
    This is gonna be useful C:

    a few things you should probably include here:
    1. ctrl+n to start a new map
    2. ctrl+o to open a vmf file
    3. h for hide
    4. u for unhide
    5. ctrl+h for hide unselected (super useful)
     
    • Thanks Thanks x 1
  12. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    332
    ctrl+a to resize all 4 windows back to their original size (like the opposite of ctrl+z- toggle the selected (clicked on) window fullsize)
     
  13. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    195
    YM, you can add Shift+Drag while in paint geometry mode. It activates, what I call "detail mode", which ignores distance value, locks spatial sphere in place and lets you displace mesh by moving your mouse to the sides.
     
    Last edited: Apr 8, 2016
  14. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    195
    Oh and ctrl+click lets you de-/select additional displacements while in Paint Geometry and Paint Alpha modes
     
  15. Beef Bucket

    aa Beef Bucket L41: Blessed Member

    Messages:
    336
    Positive Ratings:
    415
    Welp, as long as Ray's got this one necro'd, might as well throw out that I made an Excel version of this, if you, like me, work that way
    Plus it's got Sevin's list of in-game commands on the back, so that's cool I guess

    Why not take a look?
     
  16. DaDema

    DaDema L-3: Not very succesful map maker

    Messages:
    163
    Positive Ratings:
    89
    very useful
     
  17. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,692
    Holding shift while confirming a selection (so shift-dragging with infinite selection on, shift-enter with infinite selection off) will only select objects entirely contained in the box
     
    • Thanks Thanks x 2
  18. Bleeding Weeb

    Bleeding Weeb L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    umm hi i am new to mapping and i cant find how to change grid scale "or i am just blind" so i hope you can help me
     
  19. n8five484

    n8five484 L4: Comfortable Member

    Messages:
    190
    Positive Ratings:
    168
    bigboi.png
    You click on this to make grid size bigger
    smallboi.png
    and this to make it smaller

    "[" makes the grid size smaller and "]" makes the grid size bigger
     
    • Thanks Thanks x 1