Timesaving: Hammer's shortcuts.

T1000

L1: Registered
May 7, 2011
10
12
Hello Everyone, I made another printer friendly file. Here--->http://www.4shared.com/document/K9-c2n9u/ShortcutList.html

23pg9f.jpg

24wvpj7.jpg


Tell Me what you think...

This is my first post. ***Edited*** Added pictures
 
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TzwenxD

L1: Registered
Jul 9, 2011
6
4
Forwards/backwards w/s keys/mouse wheel

i gues this is not exactly correct, the mouse wheel zooms in and out, but it dont change the point of rotation like w/s do!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Forwards/backwards w/s keys/mouse wheel

i gues this is not exactly correct, the mouse wheel zooms in and out, but it dont change the point of rotation like w/s do!

It doesn't zoom for me, are you sure you're not in magnifine glass mode? If i need to get around quickly i hit w+scroll my mouse wheel forwards; i can shoot around at triple movement speed.

Hello Everyone, I made another printer friendly file. Here--->http://www.4shared.com/document/K9-c2n9u/ShortcutList.html

Tell Me what you think...

This is my first post. ***Edited*** Added pictures

That display font is obnoxious; if it's for print you can afford to make it smaller and combine them into 1 A4 sheet but you'll only really need to remember 5 of these.

z for camera
ctrl + t for tieing entities
ctrl + shift + w for "to world"
shift for clone object
shift + e for focusing 2d views on selection (saves a ton of manual camera adjustments)
and alt + click for applying aligned textures to angled geometry.

These are the ones i use regularly.

If you need to know more, a print off is only useful if you're offline otherwise it's only 1 shortcut and google-VDC wiki search away. It's not even like these are a necessity; besides those 5/6 that i listed your work speed wont be incredibly increased by knowing even more and certainly not to the point where you have to browse down a piece of paper for a hot-key combination as opposed to just going to the menu drop down and pick the option off the window right there. Which, FYI, the majority of which have the hot-key next to their names.
 
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TzwenxD

L1: Registered
Jul 9, 2011
6
4
It doesn't zoom for me, are you sure you're not in magnifine glass mode? If i need to get around quickly i hit w+scroll my mouse wheel forwards; i can shoot around at triple movement speed.

your right, i mixed it up with the autodesk xsi 3d view and post this without testing.
 
Feb 14, 2008
1,051
931
Here are some other very useful ones that I've been using recently.

h - quickhides selected objects
u - unhides all quickhidden objects
ctrl+h - hide all objects except the ones selected

As maps can get very messy very quickly, if I'm doing fiddly tasks like making detail beams, I'll select the walls, ceiling etc. and press ctrl+h, then I can easily create the beams and bring everything back with u.
 

clayton

L1: Registered
Jun 17, 2011
44
23
a few i haven't seen in this thread which i use a lot:

shift+Q deselects current selection (dangerously next to shift+W! so be careful)

F8 toggles lasso select

shift+right-click applies the current texture to all of a brush's faces

very useful thread, thanks.
 

Redsnappa

L1: Registered
Sep 22, 2013
4
0
Is there a way to change these hotkeys? I want to make Hammer operate similar to the way that Radiant operates.
 

Cartfridge

L2: Junior Member
Jul 29, 2015
74
141
This is gonna be useful C:

a few things you should probably include here:
  1. ctrl+n to start a new map
  2. ctrl+o to open a vmf file
  3. h for hide
  4. u for unhide
  5. ctrl+h for hide unselected (super useful)
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
YM, you can add Shift+Drag while in paint geometry mode. It activates, what I call "detail mode", which ignores distance value, locks spatial sphere in place and lets you displace mesh by moving your mouse to the sides.
 
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LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
Oh and ctrl+click lets you de-/select additional displacements while in Paint Geometry and Paint Alpha modes
 
Aug 30, 2015
359
451
Welp, as long as Ray's got this one necro'd, might as well throw out that I made an Excel version of this, if you, like me, work that way
Plus it's got Sevin's list of in-game commands on the back, so that's cool I guess

Why not take a look?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Holding shift while confirming a selection (so shift-dragging with infinite selection on, shift-enter with infinite selection off) will only select objects entirely contained in the box
 

Bleeding Weeb

L1: Registered
Jun 29, 2019
1
0
umm hi i am new to mapping and i cant find how to change grid scale "or i am just blind" so i hope you can help me