The Unofficial VALVE MESSED UP Thread

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Post your screenshots that humiliate the Valve mapping team. Except for screens of Badmapping Basin, those go in that other thread. ::p:

2fort Bad Clipping!
2fortnotsupposedtobehereb5.png


2fort Bad Clipping, again!
2fortnotsupposedtobeheryp9.png
 
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Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
the first clipping problem got fixed over 2 months ago. I dont know about the 2nd picture. I havent tested it recently.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
I think since most people get quite annoyed at players who sit up there I'd say it was bad clipping (or rather: a lack of clipping)
There are quite a few of these that I know of.. I'll get on to them eventually

Also, can everyone resize their images before they post them so that we don't break the forum whilst the page is loading ;)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
When we saw that update "fixed clipping issue on 2fort" i think we all knew what they were talking about..

A shame i've missed some of the others, it would be amusing to know what they were. There's a gap under the ramp in the ramp room next to red spawn, you can see the skybox, spies can also zap sentries through the ceiling/floor here which makes it even worse.
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
I don't have a picture, but in Badwater I got stuck in the Red's shortcut door from their base to the first point, when Blue capped the first second point.
 

Gadget

aa
Mar 10, 2008
539
538
Overlapping brushes in arena_nucleus (the first step of the stairs is sunk into the floor):

arena_nucleus0000.jpg



One bug that annoys me but is not related to mapping:

I'm sure you all know the feature to quickly switch between the two last used weapons (default key is Q) that is quite useful on the battlefield. By default this will switch between the first and second weapon slot or the third slot after you selected the melee weapon once. In addition to that you can go to Options -> Multiplayer and enable the option that your last used weapons will be remembered after respawning. No here's the bug related to those features:

As a Medic I prefer to use the Medigun/Kritzkrieg and the UberSaw for maps with cramped spaces so I select both weapons and can now switch with Q between them. However after respawning the Blutsauger in the first slot is selected and pressing Q will switch between that and the Medigun instead of switching between Medigun and UberSaw (....so remembering the weapons seems to be bugged). Also as the Sniper I have currently enabled the Razorback so the second weapon slot isn't available but pressing Q doesn't switch between the Sniper Rifle and the Kukri.
 
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