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The Unofficial VALVE MESSED UP Thread

Discussion in 'Team Fortress 2 Talk' started by Nineaxis, Aug 25, 2008.

  1. Nineaxis

    aa Nineaxis Quack Doctor

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    Post your screenshots that humiliate the Valve mapping team. Except for screens of Badmapping Basin, those go in that other thread. ::p:

    2fort Bad Clipping!
    [​IMG]

    2fort Bad Clipping, again!
    [​IMG]
     
    Last edited: Aug 25, 2008
  2. Bonafide

    Bonafide L6: Sharp Member

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    the first clipping problem got fixed over 2 months ago. I dont know about the 2nd picture. I havent tested it recently.
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    I did both of those today.
     
  4. FaTony

    FaTony Banned

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    The 2nd one is not a bad clipping.

    Stop flaming at everyone!
     
  5. YM

    aa YM LVL100 YM

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    I think since most people get quite annoyed at players who sit up there I'd say it was bad clipping (or rather: a lack of clipping)
    There are quite a few of these that I know of.. I'll get on to them eventually

    Also, can everyone resize their images before they post them so that we don't break the forum whilst the page is loading ;)
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    When we saw that update "fixed clipping issue on 2fort" i think we all knew what they were talking about..

    A shame i've missed some of the others, it would be amusing to know what they were. There's a gap under the ramp in the ramp room next to red spawn, you can see the skybox, spies can also zap sentries through the ceiling/floor here which makes it even worse.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    It is bad clipping, I'm not standing on that awning, but rather, an invisible ledge.
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    Hey I enjoy that first spot.
     
  9. Inqwel

    Inqwel L6: Sharp Member

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    I don't have a picture, but in Badwater I got stuck in the Red's shortcut door from their base to the first point, when Blue capped the first second point.
     
  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Sorry to revive this clearly dead thread, but these had to be noted:
    [​IMG]
    [​IMG]
    [​IMG]
     
  11. The Political Gamer

    aa The Political Gamer

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    Found this in Dustbowl Stage 1 BLU Spawn
    [​IMG]
     
  12. Gadget

    aa Gadget

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    Overlapping brushes in arena_nucleus (the first step of the stairs is sunk into the floor):

    [​IMG]


    One bug that annoys me but is not related to mapping:

    I'm sure you all know the feature to quickly switch between the two last used weapons (default key is Q) that is quite useful on the battlefield. By default this will switch between the first and second weapon slot or the third slot after you selected the melee weapon once. In addition to that you can go to Options -> Multiplayer and enable the option that your last used weapons will be remembered after respawning. No here's the bug related to those features:

    As a Medic I prefer to use the Medigun/Kritzkrieg and the UberSaw for maps with cramped spaces so I select both weapons and can now switch with Q between them. However after respawning the Blutsauger in the first slot is selected and pressing Q will switch between that and the Medigun instead of switching between Medigun and UberSaw (....so remembering the weapons seems to be bugged). Also as the Sniper I have currently enabled the Razorback so the second weapon slot isn't available but pressing Q doesn't switch between the Sniper Rifle and the Kukri.
     
    Last edited: May 28, 2009