4) YM's tagged crate idea
I suggested it first
Though, to be honest, heartsman suggested it during an eotl test a few weeks ago. He sent it into valve that night and supposedly it was considered.
4) YM's tagged crate idea
Yes. Yeeeeeees. YEEEEEEEEEEEEEE-I'll also say that a TF2 Map Workshop is coming, I couldn't tell you when, though.
Tossing some cents in from a server operator's POV...
That might mean player retention on custom maps could be better, since they won't be stuck staring at a progress bar that looks like it's actually locked up (but isn't). Just getting more maps played by the populace could definitely bring awareness up of good customs, and maps that get played more could help highlight good maps to Valve to pick up and get pushed out to everyone in a patch.
Ooh, some sort of subscription feature where you could subscribe to your server owner's list and have it automatically download maps ahead of time could be amazing.
Frozen said:One suggestion that has been suggested to Valve is that every normal crate that drops on a custom map gets tagged with thats map name.
Whenever a key is used to open that crate, a % of the money used to buy that key is given to the mapper. More popular maps would have more crates that are dropped on them, across the population who plays them, so, more money to the mappers.
I suggested it first
Though, to be honest, heartsman suggested it during an eotl test a few weeks ago. He sent it into valve that night and supposedly it was considered.
Oops, sorry about that.
Also, it'd be a shame if pl_borneo wasn't on the short list of best maps. Just amazing quality all around.
I'm somewhat apprehensive that trade maps and "orange" maps will get the lion's share of any such revenue. Those maps will never become official, at least I strongly hope not, and their popularity could [partially?] defeat the purpose of encouraging quality community maps to become official. once trade and orange maps get a perceived increase in monetary income, then there will be a flood of them.
just saying the obvious.
Perhaps a good idea is to... seperate some maps from being included in the game by default(such as VSH, trade, etc) but still let them have proceeds available, whether that's via the crate method or some other way. That would stop the vanilla game from being flooded with trade/vsh/orange maps, while still letting the creators of those earn money from their hard work.
The issue still is: How do you create a system that not only rewards officialized mappers, but also promotes people to create high-quality maps AND breaks down the communication barrier between Valve and the mapping communities?