When I was at Valve, Corey Peters took me out for lunch, with the goal of picking my mind about how best to compensate us, the custom TF2 level design community, as they do with the item and weapon creators. This was a discussion I thought would be best in public, and Corey and the TF2 Team agreed, so I'm opening this up to you guys. What Valve wants to do with this boils down to the following: They want way more high-quality community maps to be included in updates for TF2. They want to compensate custom level designers more, to help bolster the community as it has in the custom weapon and item communities. They want the general TF2 community to be the ones who support the level designers, like they do with the custom weapon and item guys. A few things were discussed, but no clear consensus was came to. So now we want to know what you want, and how you think is best to do this. To help this discussion, I'll also say that a TF2 Map Workshop is coming, I couldn't tell you when, though. We would love to hear your thoughts!