In a world where new games clock in at upwards of 30 GB, 11 is hardly massive.
For a 7 year old game its still quite a bit. But then again, it isnt the only game with such requirements that is that old.
But making even stock maps have to download during gameplay would help to get people accustomed to the idea, at least, and prevent them from automatically favoring stock maps on the grounds that waiting for a map to download is inconvenient.
Well, its not realy the waiting times being the problems, they assist to the problem but arent the problem itself. Its also the convenience of already knowing which maps are good and get played enough.
Those download times with the workshop can simply be countered by marking it to be followed. It then can just download the map outside the game which shouldnt harm unless you instantly start the game after that. And even then, you might mark 20 maps and only play 5 of them, those other 15 can still be downloaded after.
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Exclude specific prefixes and promote specific prefixes.
Modes like achievement_, trade_, surf_ and jump_ can simply be blacklisted (its known prefixes for modes that simply dont have normal versus gameplay). Modes like cp_, pl_, mvm_ and such promoted possible even with custom modes known to feature normal gameplay like dom_. Modes like ph_ and vsh_ would still get downrated, but even for that there are alternatives:
[] Allow special modes
People that are just going to abuse the cp_ prefix for a trade map will have a hard time as anyone joining such map expecting it to be a normal mode will probably blacklist the server/map. so those can still be excluded fast.