So, Does Crashes wubwubwub count as dynamic? The music doesn't start until the point is captured, and the second time it's captured the map is given low gravity which does affect game play. And there's also all the particles, and the various rockets disguised as sentries, and various classes and stuff, which can kill you, so that definitely affects game play. And then there's the massive shaking of stuff, and the point will randomly launch everyone on it across the map... Like really, can something be more dynamic than this? Probably possible?
Is it dynamic if capping the point causes parts of the map to move without really changing the routes people use to get anywhere, but still breaking the symmetry of the map? Is it dynamic if capping causes gravity to change? Is it dynamic if capping increases, or decreases the size of players? Is it dynamic it capping causes a boss to appear like the horseless headless horseman? Is it dynamic if capping makes a train move like snowplow? Is it dynamic if capping cause the entire map to change to a completely different map with a different layout? Is it dynamic if there's say two capture points, and each one is technically the same capture point, but capA can only be capped by red, and capB can only capped by blue? Is it dynamic if capping the point kills everyone on the map? Is it dynamic if things change because of things unrelated to the capture point, such as the number of ammo pickups in an area, or whether players are in certain areas of the map, so long as it's still a qualifying game mode?
I can go on if anyone wants. I'm sure this gave at least some of you ideas. But really, are all of these dynamic? Are only some of them dynamic? Why? Does the dynamic feature have to involve the control point itself? Aren't all of these ideas technically gimmicks? Really isn't anything that differs from the standard CP just a gimmick? Please clarify this, because I really don't know, and I've read this entire thread through 3 times at this point.