S
saph
Hm... I do have a layout from the 72 hours that I couldn't participate in, but that's SD. I might have to play around with the layout a bit, but I think it'll work.
Also, I found this from the dynamic payload page:
Do these things apply (in a similar way), but only to the point?
Also, I found this from the dynamic payload page:
What is a dynamic element?
Good question. We are not entirely sure what this would encompass ourselves, but we like the sound of it. Any sort of payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the payload cart is in my opinion okay. You more or less have completely free hands here to exercise your creativity for what can be done as a interesting feature in a otherwise uneventful and simple payload map.
It doesn't need to be much! As long as it's fun and well executed that effort will be reflected in the final scoring.
You are not tied to manipulating only the cart. If you so please, you may raise/lower platforms, open gates on various conditions or whatever you can think of, as long as it makes for a good map.
Do these things apply (in a similar way), but only to the point?