TF2M Annual Major Contest # 3

YM

LVL100 YM
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Dec 5, 2007
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Theres been a little thing brought to my attention, right from the start ID was wrongly calling it push-CTF. which is wrong and not what he was instructed to say. :(
And since he used it in the very first contest post.. you 'orrible lot have started calling it that too.

So. from this moment forwards. stop calling it push-CTF and start calling it "CTF" nothing more, nothing less.

If you MUST use a prefix description use "A/D CTF" or "Invade CTF" but a proper sentence based description is preferable since that avoids a single word getting stuck onto it by habit.
 

bittman

L1: Registered
Dec 7, 2008
32
2
Wouldn't Deliver the Flag (dtf) be a better description? Short, sweet, understandable...Anyway:

Started working on this yesterday, comp started whilst I was holidaying in Europe, so I'm probably behind the 8-ball. Gonna make a 3 point single stage of the new ctf. Won't be as large as 90% of the submissions probably, but I'll make with ingenuity in mind rather than just trying to make it work.

Ingenuity and glass...lots of glass...
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
I believe I just counted 30+ contest entries for this, amazing

While I'm not participating, I will certainly be enjoying the outcome. Very exciting to see how all these maps are coming together

I hope everyone will follow through on their projects! Good luck to all
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
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Nov 25, 2008
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I agree with ABBAttoir, I can't wait to see how most of these turn out. I am not participating myself as I am caught up in a side payload project, but I will def. be around to put the smackdown on some of these and spit out some harsh and maybe some not so harsh notes on what I like and didn't like about what they came up with. :)
 
Jan 31, 2008
555
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Am I allowed to make a special version of cp_glacier into an A/D ctf map and submit it for the contest?
It's within the rule's limitations:


  • CTF (ctf_): Number of flags/caps per stage must be at least 2, and at most 4. The total number of flags/caps (across all stages) must be at least 3, and at most 8.
It will be one stage with three captures.


  • CTF must also use the established team setup; Blu attacking and Red defending.
Yep.


  • Collaborations are not allowed. Aside from the fact that splitting prizes would be a nightmare, it also presents a significant disadvantage for everyone who works alone.
Only I have been working on this.


  • Must be able to spawn 32 players (16 per team spawnroom)
Yep.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
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Am I allowed to make a special version of cp_glacier into an A/D ctf map and submit it for the contest?
It's within the rule's limitations:


  • CTF (ctf_): Number of flags/caps per stage must be at least 2, and at most 4. The total number of flags/caps (across all stages) must be at least 3, and at most 8.
It will be one stage with three captures.


  • CTF must also use the established team setup; Blu attacking and Red defending.
Yep.


  • Collaborations are not allowed. Aside from the fact that splitting prizes would be a nightmare, it also presents a significant disadvantage for everyone who works alone.
Only I have been working on this.


  • Must be able to spawn 32 players (16 per team spawnroom)
Yep.

It occurs to me that I should have added a rule against modifying an existing map. Welp, lesson learned for next time :closedeyes: As it stands however, I will allow this. If you have an old project that you want to revive or otherwise change for the contest, that's fine, provided you're the only one who has worked on it. And using the Gravelpit Attack/Defend style is also acceptable. As long as Blu wins by capping a flag, I am being very lenient about variations of the CTF mode ;)

Clearly not one of my better decisions, lol. If your map was originally designed for PLR or CTF, that's fine. But simply reconstituting an existing work really isn't fair to everybody else.
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
I find it ridiculous that it's being accepted on a technicality.

Glacier had like a half-year head start. The contest should be who can make the best map from scratch.

How can you expect us to compete against a map that has already matured? This really makes the competition uneven.
 
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RavenStryker

Former Alias: †Blade†/Xi.Cynx
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Nov 25, 2008
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Just cause someone has a head start on something doesn't define it and make it better. It's the person that is making it(no offense). But there are some people who could work on a map for 6 months and it not be as good as someone who worked on a map for maybe 2 months.
 

Icarus

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Sep 10, 2008
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That would be true if we didn't only have a little over a month left and most of us aren't anywhere near beta.
 
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Dr. Spud

Grossly Incandescent
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Mar 23, 2009
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I agree with Icarus, it's pretty unfair. I mean, I'm starting school in a few weeks and I'm going to have a tough time finishing HAARP. When time is the biggest obstacle, granting someone a head start like that totally sucks.

Plus take this scenario: what if hypothetically glacier's layout turns out to be perfect for A/D ctf? That would mean it would take Ace about 1 hour to add the necessary entity setup, and boom he's competing with people who've spent weeks working.

Nothing against Ace of course. It's cool that he wants to do that with glacier, but it's pretty unfair for it to be entered in the contest.

Just cause someone has a head start on something doesn't define it and make it better. It's the person that is making it(no offense). But there are some people who could work on a map for 6 months and it not be as good as someone who worked on a map for maybe 2 months.

Oh really? OK, I think I should get an extra six months time for my entry, because I think I work 6 months slower than everyone else. That's fair, right?
 
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Jan 31, 2008
555
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It's just that I really want to join this contest, especially since Valve has dedicated time to support the gamemode and all. It's way too late for me to start a new map and so I thought that maybe I could remake glacier to be able to join the contest. I can see why you all think it's unfair though, so if you guys don't want me to do it I won't. :(
 
Aug 19, 2008
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i´m fine with maps that have been started 2-3 weeks before the contest launched.
it would be hypocritical if i said otherwise, since i had such a headstart with cashworks and started working on the custom content for premuda 2weeks before the contest was announced.

so max. 3 weeks headstart is fine, dunno when glacier was started, but when i see the first post on cp_glacier being at the 15th of May, the layout was pretty much done and some detailing has been started

tbh, you could have slowed down or paused glacier and handled it as a sideproject for the time of the contest and started a new map :/
 

Armadillo of Doom

Group Founder, Lover of Pie
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Oct 25, 2007
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I apologize for this guys. I really wasn't thinking too straight, and I agree that simply reworking an old map presents a rather significant advantage. Clearly not one of my better decisions, lol. If your map was originally designed for PLR or CTF, that's fine. But simply reconstituting an existing work really isn't fair to everybody else. I will update the rules after Gameday to reflect this.
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
You shouldn't let not being in the contest discourage you from making a A/D ctf map out of glacier, though Ace.