TF2 Mapping-Link Resources

Discussion in 'Tutorials & Resources' started by DJive, Jan 31, 2008.

  1. ethosaur

    ethosaur L3: Member

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    pleas help were can i upload my tf2 .zombie fotress.!

    were can i upload my maps? i have a tf2 zombiefortress map
     
  2. Axle

    Axle L1: Registered

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    wow. thanks for this list. i'v learnt how to make some new things for it. i had virtually know idea what i was doing until this. i havn't veiwed many of them yet but intend to do so. ;)
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Holy shit, i thought my map was making posts on the forum... was well confused then.

    [​IMG]
     
    Last edited: Nov 3, 2010
  4. Scotland Tom

    Scotland Tom L6: Sharp Member

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    A couple of update suggestions for this supernaturally awesome resource.

    Suggestion One:
    I think the detailing links could be expanded to include YM's extensive discussion on detailing over at Nodraw.net. Direct links:

    TF2: Density of Detailing
    A look at the detail of TF2 Part 1: Badlands (updated version of "[Guide] Details: How Valve do it")
    A look at the detail of TF2 Part 2: Goldrush
    A look at the detail of TF2 Part 3: Dustbowl
    A look at the detail of TF2 Part 4: 2Fort
    A look at the detail of TF2 Part 5: Viaduct

    Anyone looking to detail their map would most certainly benefit from having direct links to these resources (not to mention the other extremely useful articles at Nodraw).

    Suggestion Two:
    This drives me nuts every time I scroll past it. These words are PLURAL. There isn't some guy named Sky and another guy named Skybox who made or otherwise own the linked resources. If there were two such men then an apostrophe followed by an 's' would be appropriate. But because these words are intended to be plural you're actually looking for "Skies and Skyboxes" to be your heading.

    If you need further explanation of apostrophe usage check out this awesomely informative comic here: The Oatmeal: How to Use an Apostrophe
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Hey guys, just bumping this up so people can see it and all its awesomeness.


    I just spent the past hour or reorganizing the set up of how these tutorials are presented, adjusting colors so it was easier to read, etc etc.

    Tell me what you think, and some feedback on it... Also post what tutorials you think I should add/replace from the current list.
     
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  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    no

    TF2 Skybox textured should link to the VDC page rather than Shitbanana

    Make the Interlopers Displacement tut link more specific (atm it's just Interlopers)

    I don't think the Disp Perf Hit thread is of much importance.

    "TF2Maps.net Mapping Forum" has a broken link (should be 12 instead of 5 I think)

    I'd rename "Source SDK help forum" to "SPUF SDK help" or something

    Under General Help, link to Muffin's screenshot tutorial

    Under Mapping Communities and General Sites, maybe link to Facepunch, 2f2f, etc? Not really sure about this

    For God's sake remove FPSBanana from the Map Files section

    The rvanhoorn.ruhosting.nl link seems to be broken

    Merge everything in the Ultimate Mapping Resource Pack into one link

    Imgur on Image Hosting

    remove the gamebanana link under Skies and Skyboxes (fix the spelling, too)

    The Freesound Project link under Sound Effects seems to be broken

    SCTF prefab link is broken (needs forums. before tf2maps.net)

    Might as well remove the Overlays section, 9's link is under Texture Creation

    Add PackBSP under Map Packing/ Distributing

    Add BSPSource under Map Decompiling

    Rename the GMax link to 3dsMax (Gmax doesn't exist anymore AFAIK)

    The Milkshape 3D link seems to be broken

    hfinster.de link is broken/404's


    In general I don't like how many Gamebanana links there are. I may be prejudiced, but CHRIST I HATE THAT SITE
     
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  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Thanks seba, i've looked through some of those and will be swapping out/adding/replaceing/cloning/removing tutorials next week when I get back from my trip.

    For now though, Mr. Clooney where will watch over the thread in my absence.
    [​IMG]
     
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  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    [​IMG]
     
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  9. English Mobster

    English Mobster L6: Sharp Member

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    • Thanks Thanks x 1
    Last edited: Jan 3, 2012
  10. Dom.U

    Dom.U L1: Registered

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    Buildings!

    Hello

    i have been mapping for a short time now and getting to know the editor.
    I would like to see a guide telling us how to build buildings the guides seem to cover most of the bases exept for buildings. The guide needs to show us how to create a building from scratch to a decent standard including windows, stairs and a roof possibly funrnishings aswell!

    PLEASE :O
     
  11. Seba

    aa Seba DR. BIG FUCKER, PHD

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    For walls and floors and stairs and other major, big features, use brushes. For smaller details like handrails, furniture, lamps, etc use models (models are usually prop_static).
     
  12. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    I don't think I quite understand what that means... Does it basically mean that anything that is func_detailed does not need to have nodraw faces where people can't see?
     
  13. Boylee

    aa Boylee pew pew pew

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    I think what it means is this:

    Two world faces that completely cover one another won't be rendered and hence don't need to be textured with nodraw. The same is true of detail faces that cover one another. However, if a world brush face and a detail brush face cover one another completely they will still be rendered and hence both need to be textured with nodraw.
     
  14. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I'd rather just texture my func_details with nodraw anyway..
     
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Noticed my tutorials weren't present in the tutorials section, although i realise many people have my tutorial threads bookmarked it makes sense to have them in a resource like this. I also added Ravidge's Lighting Library to the list of resources as i didn't see it under the lighting section.

    I think what i'll do is go through and reformat the 3rd and 4th OP's, consolidating them into a single post and have all lighting stuff under lighting, all layout design under layout, etc. Since there seem to be two or three lighting sections and lighting tutorials under sections such as "architecture" which makes no sense.

    I also added a "stairs" section for my stairs tutorial as i wasn't sure where to put it and figured if someone could link me to the stair making script that someone recently made i could also add that into the stairs section too.
     
  16. Adam Smith

    Adam Smith L1: Registered

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    Thanks for this amazing list of useful tools.
     
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    Last edited: Aug 7, 2018
  17. HolySnickerPuffs

    aa HolySnickerPuffs

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    No, thank YOU for bumping this thread. I didn't even know this list existed.
     
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  18. Narpas

    aa Narpas Takes way to long to make and update maps

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    Check the top of the first post for an even better version (that Crash linked in one of his videos but nobody seems to check for some reason)