TF2 Map Textures Not Working

Discussion in 'Mapping Questions & Discussion' started by -_Cls-_-Spike_-, Jan 24, 2013.

  1. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Okay so I'm new to this whole building my own sever thing, but i do know TF2 very well any technical stuff.
    I have a minecraft map and used hammer, i saved the .bsp file into the sever maps folder. I log on to the sever and it downloads the map but dosent install the texture pack. So all you see is pink & black checkers.

    I tried the PakRat program and added the textures to the map, i re-install the map and re-name it just in case but still the same problem please help....
     
  2. GPuzzle

    GPuzzle L9: Fashionable Member

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  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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  4. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    just the one map
     
  6. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    But will every single player have to do this every time?

    Or by me doing this will it automatically add the texture to the map, so everytime a new user signs on and downloads the map it will show the proper textures instead of purple and black checkers
     
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Hit the brakes there fella.

    You have to build the cubemaps, THEN upload it to your users. The version they download will then contain the cubemaps you built.
     
  8. Pocket

    aa Pocket func_croc

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    The problem has nothing to do with cubemaps, you guys. It's the textures that aren't getting packed. Ignore everything that's been said here so far, Spike; your map probably doesn't even have cubemaps, given that it's Minecraft themed.
     
  9. Crash

    aa Crash func_nerd

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    It's going to still need cubemaps either way. They are used for more than just map reflections. (Edit: I may have misunderstood your point here, but I'd say it's better to be safe than sorry)

    This is the order you should do things:

    Compile your map fully.
    Build cubemaps. (use the above tutorial, make sure you have atleast one env_cubemap entity in your map)
    Pack your textures into the .bsp with whichever packing program you prefer. Personally I use PackBSP. Make sure you do this to the copy in your TF2 folder, not your SDK folder. The former has your reflection cubemaps built into it from the previous step.
    Upload your map to the server.
     
  10. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Well i did do the cubes and nothing worked....
    Im loosing my mind lol, if anyone would like i need help and i will greatly appreciate if someone will do it for me or use team viewer and show me how so i can do it in the future. If not i understand but i have literally tried everything....
     
  11. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    This is what i did.......
    Used Hammer and re-textured the Minecraft map
    Saved it as prototype.bsp
    Used Pakrat to add textures to the BSP file.
    Then Uploaded the map to the sever

    I checked my netfilesize and its at 128 so thats okay
    Go to the map and no textures are loaded.
    So then i did the Counsel the cubes and nothing works either
     
  12. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    This is pretty advanced stuff.

    Why don't you go and learn how Hammer works before you start to do... this.
     
  13. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    It's not. Its basic stuff that SHOULD never fail. No idea why it does in this case ._.

    Can you link us your packed bsp file?
     
  14. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I meant for someone who has never used hammer.
     
  15. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Good thought

    Its click here to see the file

    This is the Test map so its not going to keep the name but we want to fix the texture problem
     
  16. Micnax

    aa Micnax I maek map

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    Is that the .bsp you upload to the server? With the same filename and such?

    Because you shouldn't have spaces in your filenames, it can break servers. Use an underscore instead (eg. prototype_2.bsp)
     
  17. Wander

    Wander L3: Member

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    You have to make sure the textures are saved in the /materials folder, both on your computer and in the bsp

    Looking at your map in gcfscape shows that they're all stored in C/Users/name/Desktop/etc../


    You should put the textures in your tf2s material folder and then when importing them with pakrat/packbsp/whatever, make sure that the paths are fixed so they're relative to the tf folder, and not absolute paths on your computer
     
  18. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    It's not for someone who's fairly competent with a computer, surely?
     
  19. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Don't be insulting dude - especially after you post such a novelty item such as this:

    http://forums.tf2maps.net/showthread.php?t=20750

    The guy has a question and we're here to help others out - maybe he's a noob and maybe he's not, but NONE of us here who are now the "alleged" experts knew anything about hammer, cubemaps, packing you maps, etc.

    Spike - Use PackBSP program that Crash Mentioned - it's super easy to use. Note: if you're using a custom model for a payload (or other trigger items) make sure you double check the file list to make sure it's there or you'll have to add them (models and textures) in manually.
     
    • Thanks Thanks x 2
    Last edited: Jan 25, 2013
  20. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Okay First Things first, I am computer savy and know PHP Coding
    i have used hammer before and yes i know about the _ instead of spaces.

    When I use PackBSP and choose the file path nothing will open, its shows the folder but no file within the folders.

    See I added the Textures to Third Party My Sever in materials & nothing works so i know its within the map or something isn't packing right.