Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Mannpower update
    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic
      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up

Read on the TF2 Blog...
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
Mannpower doesnt make sense with TF2 so they have to keep making mode-specific changes to core mechanics and weapons
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
It's almost as if the company that hasn't released a new multiplayer game since 2013 has people who want to actually make a brand new game once in a while but all they can ever get the resources for is shoehorning new modes into the games they already have.