Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Nov 6, 2013.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • HTML MOTDs will no longer be shown when connecting via quickplay
    • Increased speed and damage of the lightning ball spell
    • Fixed some items and spell attributes showing incorrect expiration times
    • Fixed being able to instantly respawn by changing teams while a ghost
    • Fixed taunts with a special purpose being overridden by the Halloween taunt
    • Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
    • Fixed the Open Loadout button on the item pickup menu not working properly
    • Fixed being able to get into the enemy spawn with the teleport spell in Helltower
    • Fixed the crouch+click problems for Mac players
    • Fixed a problem with VR mode on Linux when the VR display overlaps the main display
    • Removed the prompt to opt-in to quickplay beta
    • Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
    • Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
    • Updated the localization files
    • Community requests:
      • Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
      • Added userid to the player_turned_to_ghost game event

    Source: TF2.com
     
  2. Fantasma

    aa Fantasma

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    -Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
    -Added userid to the player_turned_to_ghost game event

    [​IMG]
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    so wait does that mean i have to enable halloween mode to get spells to work when the event ends?
     
  4. Crash

    aa Crash func_nerd

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    That could be the case. I hope I'm not stuck with halloween pickups too, though.
     
  5. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    I really hope it's not, if it is we'll have to pester valve even more to let us use them without halloween mode :p
     
  6. s0da72

    s0da72 L2: Junior Member

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    So how do you capture this event in the map?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Items have a model override field, though I'm not sure if halloween mode would override the override...
    You don't. That's something for plugins/code.
     
  8. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    halloween pickup model replacements override the mapside overrides, yeah
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Then clearly the only option is to make the pickup model invisible, put a prop_dynamic in it's place, and make use of OnPlayerTouch to fake it.
     
  10. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    nah, you can just set tf_logic_holiday to "None" and send it the input to get the spell hud.
     
  11. Pocket

    aa Pocket func_croc

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    Ha ha take that Pinion.